Changing the name of a newly-created folder that contains a few copies of the same map causes a crash in the Landscape Mountains project. This crash did not occur in a clean First Person project wh ...
Importing an OBJ file no longer imports the UVs. Test asset included for OBJ and FBX version of the same file. Added Test FBX from SketchUp Tested with: 4.12.5 CL-3039270 - Working 4.13.0 CL-31 ...
When declaring a delegate that takes another delegate as the variable type for one of its parameters, UHT will crash when attempting to compile the code. ...
In the New C++ Class window when naming the project, if Public or Private are selected (next to runtime) all classes created after that point will assume Public/Private with no option to have neithe ...
Event track key with a structure containing staticmesh reference. Setting the staticmesh then reopening the property crashed the editor. ...
int64 UProperty with ExposeOnSpawn meta tag won't compile from a C++ UUserWidget class. ...
STAT_VolumetricLightmapBuildData isn't counted correctly. It seems that the root cause is Volume.IndirectionTexture.DataSize is set to 0 before STAT_VolumetricLightmapBuildData is decreased.// Prec ...
When the plugin wizard is used to create a new third party plugin and restart the editor as prompted, there is a prompt to rebuild the plugin/project. On Windows this rebuild happens successfully a ...
This warning appears even when building for Shipping config. It did not occur when packaging for Android. ...
A crash occurs to the engine as when we when have unreal as a backgroud task, and we try to drag and drop a layer to another by selecting the layer visibility button. ...