Importing skeletal meshes with uniform scale >1 causes rotation in skeletal mesh editor to improperly register

OLD - Anim - May 11, 2015

If a skeletal mesh is imported with a uniform scale of >1, the rotation feature in Persona will not rotate bones at the proper ratio. The meshes rotation will slow down as the uniform scale increase ...

The mouse is restricted to the window bounds after Resuming from the Menu in the Blueprint_HUD level of Content Examples

Docs - Samples - Dec 29, 2014

After Resuming from the Menu in the Blueprint_HUD level of Content Examples, looking around with the mouse is restricted to the window bounds. Clicking inside the viewport resolves the issue. ...

Editing multiple Math Expressions will crash the editor

UE - Gameplay - Blueprint - Dec 30, 2014

Editing multiple Math Expressions will crash the editor. ...

Skylight does not honor the Visibility settings when hidden

UE - Graphics Features - Sep 19, 2016

The Skylight actor cannot be disabled when using 'Hide' from the right-click context menu or using the visibility eye icon in the World Outliner. ...

Undoing In Blueprint Editor Clears Component Selection

UE - Gameplay - Blueprint - Apr 25, 2016

When editing a value in the details panel of a component, if you attempt to undo the changes, the component is no longer selected. The value gets undone as expected, but it is unexpected that the co ...

Text Jitters in Detail Panel When Creating a Comment in the Material Editor

Tools - Nov 10, 2014

Text "jitters" in the detail panel of the material editor when creating a comment box as shown in the following link: [Link Removed] ...

Set Morph Target not being sent to children of Inherited Mesh

OLD - Anim - Sep 4, 2015

In previous versions of UE4, Set Morph target to call the Inherited Mesh and would result in any children of the Inherited Mesh that shared that morph target name to morph. In UE4.9 this no longer ...

Crash in Skeletal Editor due to null ActorFactory reference

OLD - Anim - Feb 1, 2017

When a material is dragged/dropped into a skeletal editor's bone hierarchy, the editor will crash due to null ActorFactory Regression: Yes - Crash does not occur in 4.13.2 binary (CL 3172292) ...

Removing components from Landscape with simplified collision results in assertion

UE - LD & Modeling - Terrain - Landscape - May 18, 2017

Performing operations on a Landscape with simplified collision can result in an assertion ...

Using blueprint debug step into BlueprintInterface function, occur crash.

UE - Gameplay - Blueprint Editor - Nov 10, 2017

If StepIn is performed on a module for which the Interface function is not defined, a crash will occur. ...