Import FBX Camera with 90 degree rotation

UE - Anim - Sequencer - Aug 15, 2016

The FBX Import into Sequencer currently assumes that the camera has a rotation axis of 0, -90, 0. This assumption shouldn't be there. For example, currently this works: 1) From Sequencer, export a ...

FBX Transform does not scale skeletal mesh with multiple pieces properly using the Import Uniform Scale option

UE - Editor - Content Pipeline - Import and Export - Aug 15, 2016

Importing a skeletal mesh fbx from blender and setting the Import Uniform Scale option for the mesh to a higher value, like 100, results in only one of the meshes being scaled while the other is lef ...

LOD's pop in after LOD actors is visible in viewport.

UE - World Creation - Worldbuilding Tools - HLOD - Aug 15, 2016

REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3087200 After Generating Proxy Meshes, the meshes in the LOD Actor will still change LODs when it is visible in the level. ...

VRTemplate: Easy to clip through walls in HMD Locomotion map

Docs - Samples - Aug 15, 2016

When teleporting in the HMD Locomotion map, the player is able to teleport halfway through walls and objects. The teleport circle does not have a "Buffer" to prevent it from going into the BSP's aro ...

Buggy gets stuck on medium speed bumps in Vehicle Advance template

Docs - Samples - Aug 14, 2016

The buggy seems to almost hit a wall when it first drives into the bump and loses momentum. It is possible to wiggle the buggy off the bump by turning the wheels and alternating forward and reverse ...

Text overflows on Material_Properties sample 1.6

Docs - Samples - Aug 13, 2016

In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...

Crash reimporting Geometry Cache with Per X Frames

UE - Gameplay - Aug 12, 2016

Crash occurs when the user reimports a geometry cache asset and changes the Sampling Type to Per X Frames. This seems to only occur if Frame Start is set to a value other than 0. ...

Launch on fails

UE - Foundation - Core - Aug 12, 2016

Project fails to launch onto windows and mac CRC client only comes up for mac ...

Particle Cutout Crashes On Certain Devices (Samsung Galaxy Note 2)

UE - Platform - Mobile - Aug 12, 2016

As soon as a particle system using the Particle Cutout feature appears a crash occurs. I used the Samsung Galaxy Note 2. Its asset number is 2894. I've attached the logs from the test on engine vers ...

Shipping Build Crashes While Using Oculus Online Subsystem Plugin

UE - Networking - Aug 12, 2016

Packaging a game for shipping that contains the Online Subsystem Oculus plugin will cause a crash. This does not occur if the game is packaged for development. ...