Resolution appears incorrect when using Windows Mixed reality Simulator

UE - Platform - XR - Feb 4, 2019

Resolution appears incorrect when using Windows Mixed reality Simulator. It appears to only take up around 1/4 the available screen space. ...

Motion Controller tracking appears to be offset with the Vive while moving

UE - Platform - XR - Jan 10, 2017

The tracking for objects that are attached to a Motion Controller appear to be offset when the pawn is moving. The object appears to become offset and appears to orbit around its original position. ...

JAR files in libs are not included in classes.dex with Gradle

UE - Platform - Mobile - Aug 1, 2017

JAR files copied from Intermediate/Android/apk/libs for Gradle packaging are not included in the classes.dex in the final packaged APK. ...

Windows Mixed Reality Controllers do not show up in Collab Viewer

UE - Content - Engine - Jul 29, 2019

When using Windows Mixed Reality with the new collab Viewer template the headset will track but the controllers do not show up. ...

WMR crash while switching between window and fullscreen mode

UE - Platform - XR - Nov 22, 2019

Crash in MixedRealityInteropDebug.dll!WindowsMixedReality::MixedRealityInterop::BlockUntilNextFrame() check_hresult(WINRT_SHIM(Windows::Graphics::Holographic::IHolographicSpace2)->WaitForNextFrame ...

VRTemplate: Easy to clip through walls in HMD Locomotion map

Docs - Samples - Aug 15, 2016

When teleporting in the HMD Locomotion map, the player is able to teleport halfway through walls and objects. The teleport circle does not have a "Buffer" to prevent it from going into the BSP's aro ...

Modules tab fails to load when rebooting a project.

UE - Editor - Workflow Systems - Apr 19, 2022

If the user makes a project where the modules tab appears in Tools > Debug and then reboots the project, the modules tab disappears. This only happens if the project that is loaded has the module ta ...

Reset Orientation and Position node doesn't work with OpenXR enabled

UE - Platform - XR - Jul 20, 2021

When using the ResetVR input action to reset the orientation and position of the camera, the input doesn't respond when using the OpenXR plugin. When disabling the plugin and enabling SteamVR or Ocu ...

Multiple viewports open cause wrong viewport to render in VREditor (HTC Vive)

UE - Editor - Workflow Systems - Apr 28, 2016

Having multiple viewports open causes the wrong viewport to be rendered inside the headset. Positional/Rotational tracking is still updating correctly in the preview window. Closing the wrong view ...