Mover plugin: Crash on UFloorQueryUtils::ComputeFloorDist() and other utility functions that assume the pawn uses a UCapsuleComponent

UE - Gameplay - Player Movement - Mover - Dec 4, 2025

The following functions have been found to perform unchecked casts of the pawn's "UpdatedComponent" to class UCapsuleComponent, possibly resulting in crashes:UFloorQueryUtils::ComputeFloorDist()UGro ...

Crash occurs when opening FP_Walk_Fwd in the First Person Template

UE - Anim - Runtime - Sep 12, 2023

This is a regression. Tested in //UE5/Release-5.2 CL26001984 Opening the FP_Walk_Fwd animation in the first person template results in an assertion. ...

When set the current language and asset group to different languages, the asset group will not work

UE - Editor - UI Systems - Localization - Nov 22, 2020

When set the current asset group language in a particular process, the asset refers to the "source asset" and output warning log. LogPackageLocalizationCache: Warning: Skipping the cache update for ...

Opening a project that contains an actor in viewport with a child actor component of type TextRenderActor crashes the editor

UE - Gameplay - Blueprint - Jan 12, 2016

If a blueprint with a child actor component of type TextRenderActor is added to a level and the editor is saved, closed, and reopened, the project will crash with the following assert: Assertion ...

Custom Component class does not show up in Add Component list

UE - Gameplay - Blueprint - Mar 5, 2015

Creating a code component class and marking the UCLASS() macro with meta=(BlueprintSpawnableComponent) does not allow the component to be used inside blueprints. Workaround: Adding ClassGroup=( [Gr ...

Cannot Rename or Delete Event Dispatchers if they are named "color"

UE - Gameplay - Blueprint - Jul 21, 2015

Event Dispatchers cannot be renamed or deleted after being created if the name used is "color". ...

MAC: UE4 Editor crashes in gldReadTextureData on Nvidia 330M

UE - Platform - Apple - Dec 15, 2014

A user is reporting semi-regular crashes on his MBP 6,2, with Nvidia 330M GPU. This is a GL 3.3 GPU which we don't routinely test against, he may have the 256 or 512MB model, but this is unclear. T ...

Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor

UE - Gameplay - Blueprint - Sep 3, 2015

Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor. Crash Report: [Link Removed] This is a regression: did NOT occur in 4.8.3. Reproduced in 4. ...

Variables cast from the Construction Script do not update in AnimBP AnimGraph

OLD - Anim - Jun 10, 2016

Variables cast from the Construction Script do not update in AnimBP AnimGraph The attached project has the head scale value cast from the Construction Script to a value in the AnimBP that scales th ...