Control Rig: crashes when compiling after rearranging input pins in an array in Example Rig Unit

OLD - Anim - Aug 20, 2019

The crash doesn't occur every time, but it will happen within 3 swap and compiles in my experience. I got multiple different callstacks when I cause the crash using the reproduction steps (they are ...

[CrashReport] UE4Editor-D3D11RHI!VerifyD3D11Result(long,char const *,char const *,unsigned int,ID3D11Device *) [D3D11Util.cpp:249]

UE - Rendering Architecture - RHI - Aug 16, 2019

Generated from CrashReporter Updated ticket for [Link Removed] which was stale. ...

Windows Mixed Reality Controllers do not show up in Collab Viewer

UE - Content - Engine - Jul 29, 2019

When using Windows Mixed Reality with the new collab Viewer template the headset will track but the controllers do not show up. ...

It is possible to get large Aspect Ratio values when using an Ultra-wide monitor on Linux

UE - Platform - Linux - Jul 22, 2019

Attempting to use the Editor with a 32:9 Ultrawide monitor (5120x1440) causes the ratio sizes to be multiplied by 868.000000. ...

Translucent objects blink when using Vulkan with Kirin 970 device

UE - Graphics Features - Jul 18, 2019

Translucent objects ( e,g, effect, fog sheet ) blink when using Vulkan with Kirin 970 device. This issue doesn't occur on Vulan mobile preview, Snapdragon device, and Huawei honor 9(Kirin 960). ...

Character becomes stuck when sliding down steep unwalkable capsules

UE - Gameplay - Player Movement - Jul 14, 2019

Characters can become stuck and unable to move as they slide against very steep capsule collision. This seems to be caused as a result of ProcessLanded begin called within UCharacterMovementComponen ...

Anim notify issue with root motion replication

UE - Anim - Runtime - Jul 9, 2019

https://udn.unrealengine.com/questions/510965/view.html ...

tvOS crash on startup with Shared Material Shader Code enabled

UE - Platform - Mobile - Jul 9, 2019

Enabling Shared Material Shader Code will cause a crash on tvOS From user: "We originally enabled Share Material Shader Code long before trying a tvOS build, making this crash tricky to debug. W ...