Hot Reloading fails in 4.21 if a project code class that derives from a plugin code class is modified. The Editor appears to be looking for a corresponding Hot Reload .dll for the plugin, even thoug ...
Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [Link Removed] [Line: 197] Array has changed during ranged-for iteration! Ensure occurs after dragging in multiple cameras into the world i ...
A licensee reported that "Build" button causes "Validation failed" and breaks meshes in a Sublevel according to a prescribed procedure. The process is quite complicated, but I can 100% reproduce thi ...
Volumetric Lightmaps are not shared between Persistent maps that have the same sublevels. Also observed in Release-5.4, CL 32500436 ...
Compiling a player character blueprint that is tied to an anim bp crashes the editor. Frequency: 2/2 Crashreporter: N/A ...
MatineeFightScene is heavily dependent on the old Film settings in the tonemapper. Since 4.15 made changes to this, the scene is extremely dark. The project needs r.TonemapperFilm=0 added so that i ...
The functions OnControllerButtonPressed/Released using FKey were deleted for 4.6. This leaves plugin authors no way of propagating key presses from their plugin in to the input system. ...
Licensee reports this change, and can confirm a very rough similarity observed in a template project in 4.27: [Image Removed] ...
When playing movie in PIE, changing viewport size leads to Engine crash. This is not reproduced in 4.14.3 ...
When setting the LODbias via the device profile for a specific Android GPU it does not appear to have an affect on the textures when run on the device ...