Android split screen multiplayer does not function or render correctly

UE - Platform - Mobile - Aug 25, 2016

Android devices don't support split screen functionality. ...

Fix center of mass calculations with welding.

UE - Simulation - Physics - Aug 25, 2016

Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...

Particle Collision(Scene Depth) does not work when inside a Planar Reflection Bounding Box

UE - Graphics Features - Aug 23, 2016

Whenever a particle system utilizing GPU sprites with collision is enveloped within a planar reflection bounding box, the collision stops working. ...

FBX objects with "ncl1" suffix conflict with "Combine Meshes" disabled

Tools - Aug 23, 2016

FBX objects with "ncl1" suffix conflict with "Combine Meshes" disabled I've found that you can name objects with identical names(For example, "Test") in 3DS Max or Maya (they must be under differe ...

Consolidate ScreenSize code and refactor to avoid confusion

OLD - Anim - Aug 22, 2016

We do have very inconsistent system between Static/Skeletal and the current name is set for ScreenSize. However, Static mesh and HLOD are using ScreenSize name for Screen area calculation. We wan ...

Match3 Crashes on IOS and Android when Packaged using Nativized Blueprint Assets

UE - Gameplay - Blueprint Runtime - Aug 19, 2016

Match3 crashes shortly after being opened on both Android and IOS devices when the experimental blueprints option "Nativized Blueprint Assets" is enabled. Verified that the issue does not occur if ...

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track

UE - Anim - Sequencer - Aug 18, 2016

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track ...

Incorrect Root Motion Rotation on AnimSequences created with Sequence Recorder

UE - Anim - Sequencer - Aug 11, 2016

Incorrect Root Motion Rotation on AnimSequences created with Sequence Recorder ...

Get Instances Overlapping Box node does not pick up overlapped instances

UE - World Creation - Worldbuilding Tools - Foliage - Aug 9, 2016

Get Instances Overlapping Box node does not recognize instanced meshes overlapping the box. The bounds of the box make no difference, nor does having the box test for instances within the same bluep ...

Adding a Material Parameter track sets Parameter to Master Material defaults

UE - Anim - Sequencer - Aug 5, 2016

In Sequencer, adding a Material Parameter track sets Parameter to Master Material defaults ...