Android devices don't support split screen functionality. ...
Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...
Whenever a particle system utilizing GPU sprites with collision is enveloped within a planar reflection bounding box, the collision stops working. ...
FBX objects with "ncl1" suffix conflict with "Combine Meshes" disabled I've found that you can name objects with identical names(For example, "Test") in 3DS Max or Maya (they must be under differe ...
We do have very inconsistent system between Static/Skeletal and the current name is set for ScreenSize. However, Static mesh and HLOD are using ScreenSize name for Screen area calculation. We wan ...
Match3 crashes shortly after being opened on both Android and IOS devices when the experimental blueprints option "Nativized Blueprint Assets" is enabled. Verified that the issue does not occur if ...
Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track ...
Incorrect Root Motion Rotation on AnimSequences created with Sequence Recorder ...
Get Instances Overlapping Box node does not recognize instanced meshes overlapping the box. The bounds of the box make no difference, nor does having the box test for instances within the same bluep ...
In Sequencer, adding a Material Parameter track sets Parameter to Master Material defaults ...