Texture Compression Quality vs. Speed settings menu description and Tooltip do not match. ...
DBuffer Decals have no effect when setting the flag for Receives Decals for an Alembic Geometry Cache actor. Alembic imports for Static Mesh and Skeletal Mesh are unaffected and work as intended. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...
A crash occurs when changing/setting the LOD Group of a SpeedTree asset within the Static Mesh editor. Regression? Yes, this crash does not occur in the 4.13.2 binary release. ...
When moving a character, attempting to change the relative location of one of the character's components is causing it to remain at the default location. If you do not move the character, the locat ...
Particle AnimTrails are not rendering on Mali but will render on the Adreno when using the OpenGL ES 3.1. ES2 renders correctly on both devices, just ES 3.1 does not. The devices compared: Working ...
If a project created in 4.13 that contains one or more custom plugins is upgraded to 4.14, the custom plugins are disabled. ...
Text block widgets that are copy and pasted do not retain the same name as the copied widget in the hierarchy. ...
When a material's Custom node contains a tab character, copying/duplicating the node will corrupt the code in the node. ...
Using the test asset provide the editor will crash when changing the import to Skeletal Mesh. This is a regression from 4.13 where this could be imported as Skeletal Mesh without issue. In 4.14 an ...