Crash when changing the Codec in a curve compression setting

UE - Anim - Runtime - Nov 15, 2021

The crash will occur when changing the Codec in a curve compression setting. This is a regression do it not happening in 4.26.2.. ...

Crash in BuildVisibleDecalList

UE - Graphics Features - Nov 16, 2021

Editor Crash when adding element to TMap with FIntVector key

UE - Gameplay - Blueprint - Mar 21, 2017

Declaring a TMap with an FIntVector key (ex: TMap<FIntVector, int32>) will cause the editor to crash when adding an element to the map. ...

Crash and Performance issues when Generating Foliage using the Procedural Foliage Volume

UE - World Creation - Worldbuilding Tools - Foliage - Feb 14, 2017

Users are reporting crashes and poor performance when generating foliage using the Experimental Procedural Foliage Volume tool. Regression? Yes, this does not occur in the previous engine version o ...

[CrashReport] UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:161]

UE - Graphics Features - Apr 20, 2017

Based on CrashVisualizer data, crashes of this nature are the 4th most common in the 4.15.1 release. This crash may be expected due to the clear messaging that the system is out-of-memory, but this ...

[CrashReport] UE4Editor-CoreUObject!UNameProperty::ExportTextItem(FString &,void const *,void const *,UObject *,int,UObject *) [PropertyName.cpp:27]

Tools - Aug 30, 2019

Generated from CrashReporter Comment from user:Opening de custom node in material editor crashes editor ...

Crash when enabling Forward Shading and restarting editor

UE - Rendering Architecture - RHI - Sep 4, 2019

Crash occurs when enabling Forward Shading and restarting the editor when prompted. The editor continues to crash with every attempt to open after this point as well.  ...

Procecdural Mesh Components without a material assigned crashes on conversion to Static Mesh

UE - Graphics Features - Aug 6, 2019

This bug doesn't occur in 4.21. The issue is at line 157 in ProceduralMeshComponentDetails.cpp . When the procedural mesh has a material the crash doesn't occur. File location: Runtime/ProceduralMe ...