WP dynamic navmesh does not properly react to actors or navigation modifiers that are loaded in areas that the navmesh has not yet streamed into. Although the actors/modifiers are not part of the ba ...
The user has come across various issues with using nested blueprint structs within a data table. The first issue relates to changing a variable in a child struct and setting it back then saving, cau ...
Crash occurs in the curve editor if the user tries to Fit Vertical after Resetting to Defaults. The crash seems to only occur when a key is deleted, and the user has the last key in the curve selec ...
Crash when using merge actor on static meshes that have been affected by simplygon ...
Generated from CrashReporter ErrorMessage: Assertion failed: Shader [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp] [Line: 1811] Comments: Compile ...
Reparenting a MaterialInstance that uses Material Layers to another instance with a different layer configuration can cause the editor to crash when opening the Layer Parameters tab. This appears to ...
The "Detection by Affiliation" field cannot be edited in the Blueprint editor's Details view for an inherited AIPerception component in the "Senses Config" array if the AIPerception component is inh ...
Having multiple sockets selected results in a crash when attempting to change the names of them all at once. The box to change their names appears to be grayed out but you can still click into it. U ...
When selecting a default color for a linear color input for an interface. A crash occurs when trying to bring up the color picker. ...
Saving a package in the editor while there is a queued text mesh build will cause a fatal error because the build will execute during the save, and creating objects while saving is not allowed. This ...