GearVR crash with material using Fresnel or WPO on Snadragon S7

UE - Platform - Mobile - May 19, 2016

Talking with ChrisB, this has been passed to Samsung and Qualcomm for investigation with the Signal 11 crash. This only affects the Snapdragon S7 devices. ...

Torque curve makes no difference on vehicle movement

UE - Gameplay - Blueprint - Sep 11, 2015

When changing the Torque Curve in a Wheeled Vehicle's Vehicle Movement Component, the values set don't affect the torque of the vehicle. ...

Typo Regarding Comments For LODColoration In BaseEngine.ini

UE - Foundation - Core - Jan 4, 2017

The comments describing the colors for LODColorationColors in the BaseEngine.ini file are incorrect. These comments seem to have been added in 4.13. ...

[CrashReport] CastChecked<UAnimBlueprint,UBlueprint>()

OLD - Anim - Jul 14, 2017

This is a common crash affecting users in 4.16. Users have not provided additional information. Source context not available ...

Set members in Slate Color for the foreground color of a combo box does not appear to change the color of the selected text

UE - Editor - UI Systems - Mar 14, 2018

When setting the foreground color through blueprints at run time for a combo box it does not appear to affect the the selected item text. ...

Scene Capture 2D: additive mode not working in 4.19

UE - Graphics Features - Apr 20, 2018

Additive Composite Mode is not behaving as expected in 4.19 User reports that Composite mode is also affected. ...

LODbias settings appear to have no effect when specified by GPU on android

UE - Platform - Mobile - Oct 3, 2019

When setting the LODbias via the device profile for a specific Android GPU it does not appear to have an affect on the textures when run on the device ...

MaxDrawDistance set by CullDistanceVolume is lost on saving sublevel

UE - World Creation - Worldbuilding Tools - Feb 21, 2025

The UpdateCullDistanceVolumes behavior when saving was changed by CL-36588597. Only CullDistanceVolumes in the same sublevel can affect Max Draw Distance. ...

Projects crash on Android when trying to load mips

UE - Platform - Mobile - Jan 20, 2017

Projects that are deployed in the Debug configuration crash when trying to load mips on the Android device. I do not see this issue when launching a project onto Android using the Test configuratio ...

Crash upon launching packaged game with nativized blueprints that include Add Child Actor Component node with a class already set

UE - Gameplay - Blueprint - Jun 14, 2017

When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class bla ...