Save the world bookmarks in the FWorldTileInfo in World Composition

UE - World Creation - Worldbuilding Tools - World Composition - Oct 25, 2019

Async loading fails because AssetManager's bHasBlueprintClasses does not consider WidgetBlueprint

UE - Editor - UI Systems - Oct 25, 2019

When bHasBlueprintClasses of AssetManager is enabled, WidgetBlueprint is not included in ClassName of ARFilter. Therefore, asynchronous loading using AssetManager of the UUserWidget inheritance clas ...

D3D12RHI keeps increasing uniform buffer memory with "stat RHI"

UE - Rendering Architecture - RHI - Oct 25, 2019

If any skeletal meshes are not displayed, it stops increasing. Allocation count of uniform buffer is stable. added on February 26 Followings are an additional information from licensee. FD3D12 ...

Crash Creating Geometry Collection on Windows 7

UE - Simulation - Physics - Oct 24, 2019

Crashing on windows 7 when trying to create a geometry collection or opening the chaos destruction demo. Breaking on D3D11Util.cpp: Line 249 UE_LOG(LogD3D11RHI, Fatal,TEXT("%s failed \n at %s:%u \n ...

Cannot change Collision Profile of BP component instances

UE - Simulation - Physics - Oct 24, 2019

BP instances placed in level cannot have their components' collision profiles modified to anything other than default and custom. Note that this did not occur in 4.22 (after applying the separate ...

Crash when renaming a component to same name as a deleted inherited component.

UE - Gameplay - Blueprint - Oct 24, 2019

Fatal error "UE_LOG(LogObj, Fatal,TEXT("Renaming an object (%s) on top of an existing object (%s) is not allowed"), *GetFullName(), *ExistingObject->GetFullName());" is hit in UObject::Rename.  ...

Session searching not working properly on iOS in Shootergame

UE - Online - Oct 24, 2019

Searching for sessions is not properly working in shootergame on iOS.  In SessionInterfaceIOS the current session search code is broken, and will never return any results. [Link Removed] [Link Remo ...

Gameplay Abilities CancelAllAbilities not working as expected

UE - Gameplay - Oct 24, 2019

in AbilitySystemComponent_Abilities.cpp, line:844  CancelAllAbilities() does not appear to be working as expected.  There is a check before cancelling all abilities.  However, this check uses the Cl ...

PIE window does not match what was set in the New Viewport Resolution setting

Tools - Oct 24, 2019

Setting the resolution of PIE to 4K Ultra HD results in the new PIE window going very far out of the bounds of 4K. If you are using two monitors the PIE window will bleed over a good bit into the ot ...

[Feature Request] New InstancedStaticMeshComponent API: Add Multiple Instances

UE - LD & Modeling - Terrain - Landscape - Oct 24, 2019

Licensee says that adding multiple InstancedStaticMeshComponent instances can be very slow (main bottleneck being the physics building). I think there's a good case for a method something like:   ...