Unable to Compile Actor Blueprint with Tilemap Component

UE - Gameplay - Paper2D - May 19, 2015

Unable to compile and edit the scale of a Tilemap Component as an Actor Blueprint after Importing a Tilemap and creating a Tile Map Asset within the content browser. There are also no details shown ...

When an event on a component that is called from an actor's constructor is deleted, the editor crashes

UE - Gameplay - Blueprint - Mar 16, 2015

When an event on a component that is called from an actor's constructor is deleted, the editor crashes. ...

Changes to Agent Radius are ignored if navigation is rebuilt during runtime

UE - AI - Mar 16, 2015

Changes to Agent Radius are ignored if the navigation is rebuilt during runtime. Agent Radius is changed to the default value of 50. ...

Event Dispatcher name changes do not propagate to related nodes until the editor is restarted

UE - Gameplay - Blueprint - Mar 17, 2015

Event Dispatcher name changes do not propagate to related nodes until the editor is restarted. This does not appear to affect functionality in 4.7.2. In Main, the nodes must be refreshed to restore ...

Timeline name changes do not propagate to related nodes

UE - Gameplay - Blueprint - Mar 17, 2015

Timeline name changes do not propagate to related nodes. Refresh All does not rename nodes that reference the timeline, and Getters and Setters are no longer valid nodes. Reproduced in 4.7.2 binary ...

PIE with Auto Recompile Blueprints disabled generates an error message asking to compile PROTO_BP Blueprints

UE - Gameplay - Blueprint - Mar 17, 2015

PIE with Auto Recompile Blueprints disabled generates an error message asking to compile PROTO_BP_Blueprint_0 and PROTO_BP_AnimBlueprint_0. Clicking Yes compiles, but any attempt to PIE thereafter g ...

HTML5 Engine Scalability set via C++ are not kept.

UE - Platform - Mobile - May 20, 2015

HTML5 packaged or Launched On games are not keeping settings to the ScalabilityQuality.X when deployed to Chrome 64 or NIghtly Build. Project for Repro: [Link Removed] ...

This project crashes when one Blueprint is compiled if its child Blueprint is opened in another tab

UE - Gameplay - Blueprint - Mar 18, 2015

This project crashes when one Blueprint is compiled if its child Blueprint is opened in another tab. This only occurs with one Parent/Child combination: the crash occurs when compiling Building whil ...

On level restart, user receives LogNetPackageMap warnings in networking project with seamless travel

UE - Networking - Mar 19, 2015

On level restart, user receives LogNetPackageMap warnings in networking project with seamless travel. Warning message: LogNetPackageMap:Warning: Using None instead of replicated reference to MyAct ...

'HighResShot 2' is not taking a screenshot for a packaged project

UE - Graphics Features - Mar 19, 2015

When you attempt to take screenshot in a packaged project with the Console Command 'HighResShot 2'. This command works in editor but not in a packaged project. Issue with packaging in Main CL# 248 ...