When trying to click on a button or other widget within a 3d widget component the user is not able to do so. There appears to be an offset. ...
User Creates an actor with a static mesh and then adds more components to it. The user then separates these components from the actor transforms them and then adds them back to the original actor. U ...
When a user creates a second return node (Right click> "Return node") inside of a function the second return node will duplicate any return values that are added while it is in existence. ...
The Hierarchy panel does not show the full name of a widget the name of the widget starts with the default name (Example: Button) followed but an underscore and some numbers (Example: Button_42). In ...
Morph Targets do not update in Construction Script Tested in 4.5 Release and in Latest Promoted (//depot/UE4/Promoted-CL-2323471) ...
If the user has a break point set and then activates the breakpoint > Resumes without doing anything > activates the break point then the graph containing the breakpoint will become unresponsive. (C ...
If the player calls the nodes Pause > Play > Pause > Play, the media player will stop working. ...
User's asset is causing a crash on the User's Computer and on the Main Branch here, it is causing a soft crash (I have to CTRL-ALT-DELETE to close the editor.) ...
User unable to use their newly created Provision as they are in a Time zone east of UTC, giving them a time stamp from the "future" ...
Currently, opening a new map resets the level editor viewports to be either Lit or Wireframe (see SLevelViewport::ResetNewLevelViewFlags). We'd like to be able to specify the default viewmodes beha ...