The Engine will crash when you run the visRT command in Editor and click on an item in the visRT window and the click on a column header. also Reproduced in Main Promotable-CL-2513846 [Link Remove ...
Right clicking inside the event graph of a blueprint that is derived from PhysicsCollisionHandler will crash the editor CrashReporter: [Link Removed] ...
Using a single line comment to immediately follow a multi-line comment closing brace results in an illegible compile errors: "error code: CrashOrAssert(3)" Workaround: Include a space between */ an ...
'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly. User Description: The "Is Case Sensitive" option when you use a switch on string function in blueprint doesn't wor ...
When applying a Material with nothing in it but PN Triangles turned on to a Large Landscape, the engine will crash. Also Reproduced in Main Promotable-CL-2513846 ...
Parameter names do not update on custom functions that are already called in event graph after compiling blueprint. ...
Occurs in: Releases 4.7.6 CL:2510309 Main 4.8 CL:2513846 When Character BP actor is rotated, Translation is changed for "Mesh" component on Client. Server appears as expected. This isn't typicall ...
If an Alpha value is set in a FLinearColor that is used to draw a line on a Canvas HUD, the Alpha value is ignored when the line is drawn. A comment in BatchedElements.cpp indicates that some legac ...
Use Complex as Simple isn't working for dynamic objects. However, if not simulating physics, collision works correctly. Same as TTP# 229782 that wasn't moved to JIRA. ...
A Spline component that is altered in the construction script cannot be referenced by the Event Graph. ...