Unpossessing Network Character while Movement RPCs are in Flight could Leave Client and Server in Different States

UE - Gameplay - Player Movement - Mar 21, 2016

Unpossessing a character while the client has unacknowledged RPCs in flight can leave the client character in a different state than on the server. The example given was a crouch request on the clie ...

Motion controllers do not appear to be tracked by sequencer

UE - Platform - XR - Jun 30, 2016

Motion controllers do not appear to be tracked by sequencer when recording Note: there is already a recording in the project from a previous test Project link: [Link Removed] ...

Greyscale Textures look in Texture Editor do not match Material Editor or Final Results

UE - Graphics Features - Jan 9, 2015

Greyscale image compression and sRGB settings are rendering different results in the Texture Editor versus the Material Editor and in game. Texture Editor (sRGB = True, Compression=Greyscale):[Link ...

When running multiple clients in PIE the second player's inputs become toggled every tick when setting Input mode Game only on tick

UE - Editor - UI Systems - Slate - Jul 9, 2015

A user has found that setting input mode to game only on tick will cause the client in PIE to toggle their inputs on and off every tick. If this test is run with a single player the inputs are const ...

Objects with physics enabled do not show up in 4.7 preview 2 (when upgraded form 4.6)

UE - Gameplay - Jan 12, 2015

After upgrading from 4.6 to 4.7 preview 2 objects that are set to simulate physics will not show up if the user uses the mobile preview. ...

Convert Mouse location to world Space appears to be returning the wrong values in VR

UE - Platform - XR - Jul 14, 2015

When using the node "ConvertMouseLocationToWorldSpace" in VR appears to be restricting the mouses position to a small section of the available screen. ...

[CrashReport] UE4Editor_Engine!FNetGUIDCache::GetObjectFromNetGUID() [packagemapclient.cpp:1876]

UE - Networking - Jul 16, 2015

I loaded up a two player game in the 'play in editor'. Upon clicking into the client, the game crashed. Clicking into the server did not cause it to crash.I'm pretty sure this happened because I check ...

ChildActor Component with physics spawns at the wrong location

UE - Gameplay - Jul 16, 2015

ChildActor Component spawns at the wrong location as long as the actor that the ChildActor is referencing has the StaticMesh set as the root and simulating physics. User Description: Basically I h ...

InitializeDefaults missing from some particle modules

UE - Graphics Features - Jul 16, 2015

As stated in the linked UDN ticket, these particle modules are missing their InitializeDefaults code: ParticleModuleMeshRotation ParticleModuleMeshRotationRate ParticleModuleMeshRotationRateMultipl ...