Seems like we should be specifying the .NET version like this guy's fix. ...
Duplicating a level duplicates any Child Actor components of Blueprint Actors in the original level. Reproduced in 4.8.3 binary and Main (//depot/UE4/Promotable-CL-2635815) ...
Layered destructible meshes do not simulate in the same way between UE4 and PhysX Lab. The observed issues are: 1) After first fracture no more damage is applied 2) Areas seem to react differently ...
Print String does not print to the viewport screen from the Construction Script, even if Print to Screen is enabled in the Print String node. Reproduced in 4.7.6 binary, 4.9 Preview 3, and Main (/ ...
A Blueprint created from Actors in the level does not preserve the relationship (hierarchy and transforms) of both components. Reproduced in 4.8.3 binary, 4.9 Release (//depot/UE4-Releases/4.9/Prom ...
Parameters within a Material Function which have a specific Group assigned lose the group information when an Instance is created. Reproduced in 4.7 Preview 4 and Main Promotable-CL-2412886 ...
When you deploy the First Person Template to a mobile device, the sun will appear badly rendered or not rendered at all. Tested on iPhone5S, iPad Air, GalaxyS3 Mail, Nexus 6, iPad Air 2, Nexus 5, G ...
Line Trace's chained together into a ricochet do not work on all normal directions. They seem to fire inside of the object. The blueprint setup in screenshot #2 is in the MyCharacter bp. ...
When using subtitles for a sound wave the subtitles are duplicates once for every Subtitles element in the settings for the sound wave. An image is attached for reference. ...
After deleting a format text node, if a text variable was plugged into it the variable's pin will stay highlighted as though it were still connected. If this is then hooked up to the return pin of a ...