Crash when using save all, when there is a 3D widget on an invisible sublevel ...
When utilizing World Position Offset on Landscapes, the VertexNormalWS only pushes vertices in the vertical direction. Even if you are to sculpt an aggressive slope on the landscape, the vertices ar ...
Sequence Recorder doesn't record First Person Template character correctly. I wasn't able to track down exactly what it is about the First Person Character Blueprint that causes this though. ...
When using GetRefBonePose() on a USkeletalMesh's RefSkeleton, the given location is incorrect if the SkeletalMesh has been changed from one to another where both meshes share the same skeleton. Als ...
If the user uses add rotation and then uses a multicast to tell the clients that the server has rotated the clients do not update. ...
The editor crashes after deleting a function in a parent class that has been implemented and over written in a child class. ...
NICK: Sounds like accumulated imprecision after multiple lines of text. A user applied a EULA to a Text block and then set the text block inside of a scroll box. The end result was a lot of empty s ...
Edit MattK: This is UserWidget specific. If we don't want users to extend this class we should figure out a way to prevent that in our wizards When trying to add a C++ class to a project the follo ...
The user can not create a return node for a function that only has an execution pin if they create the function via the my blueprint panel. However, if they create a function by collapsing down a se ...
A user has found that they are seeing differences in how objects are affected by physics in Stand alone as apposed to PIE. While testing the amount of force applied to an object in the different pla ...