Crash when using save all, when there is a 3D widget on an invisible sublevel

UE - Editor - UI Systems - Jul 6, 2016

Crash when using save all, when there is a 3D widget on an invisible sublevel ...

World Position Offset Only Affecting the Z-Axis when applied as a Material to a Landscape

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2016

When utilizing World Position Offset on Landscapes, the VertexNormalWS only pushes vertices in the vertical direction. Even if you are to sculpt an aggressive slope on the landscape, the vertices ar ...

Sequence Recorder doesn't record First Person Template character correctly

UE - Anim - Sequencer - Jul 7, 2016

Sequence Recorder doesn't record First Person Template character correctly. I wasn't able to track down exactly what it is about the First Person Character Blueprint that causes this though. ...

GetRefBonePose doesn't return the correct location if the mesh has been switched to another mesh of the same skeleton

OLD - Anim - Sep 10, 2015

When using GetRefBonePose() on a USkeletalMesh's RefSkeleton, the given location is incorrect if the SkeletalMesh has been changed from one to another where both meshes share the same skeleton. Als ...

Multicast does not appear to be working when setting rotation.

UE - Networking - Apr 7, 2016

If the user uses add rotation and then uses a multicast to tell the clients that the server has rotated the clients do not update. ...

Deleting a function in a parent class that is over written in a child class will cause a crash

UE - Gameplay - Blueprint - May 7, 2015

The editor crashes after deleting a function in a parent class that has been implemented and over written in a child class. ...

Lots of extra (unwanted) space at the end of a text block when a sizable amount of text is applied

UE - Editor - UI Systems - Apr 23, 2015

NICK: Sounds like accumulated imprecision after multiple lines of text. A user applied a EULA to a Text block and then set the text block inside of a scroll box. The end result was a lot of empty s ...

The Error message "Failed to add Class "YourClassName". Failed to automatically hot reload the "YourProjectName" module." appears when adding a class to a C++ project

UE - Editor - UI Systems - Apr 22, 2015

Edit MattK: This is UserWidget specific. If we don't want users to extend this class we should figure out a way to prevent that in our wizards When trying to add a C++ class to a project the follo ...

Cannot create a return node with an execution pin only for a function

UE - Gameplay - Blueprint - Apr 20, 2015

The user can not create a return node for a function that only has an execution pin if they create the function via the my blueprint panel. However, if they create a function by collapsing down a se ...

Physics are inconsistent between PIE and Standalone

UE - Simulation - Physics - Apr 16, 2015

A user has found that they are seeing differences in how objects are affected by physics in Stand alone as apposed to PIE. While testing the amount of force applied to an object in the different pla ...