[CrashReport] UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:184] - FPngImageWrapper::UncompressPNGData

Tools - Mar 23, 2018

Comment for user in crash group:Just add automotive project to my account, add it as 4.18, and each time trying to laod it, it crashes... 174 if (GWarn) 175 { 176 GMallo ...

ILC/VLM doesn't affect Static Staticmesh at all on Mobile

UE - Platform - Mobile - Sep 23, 2019

In practice, developer wants some Static-Staticmesh actors don't build lightmaps to save iteration time as well as Memory and Package size; but still want lit by Indirect lightings ...

Nativization of Blueprint Subclass of PlayerStart fails

UE - Gameplay - Feb 23, 2018

Fail to package with nativization. cannot convert from 'USceneComponent *' to 'UBillboardComponent ...

NDisplay hangs and stops responding on cluster event send

UE - Virtual Production - nDisplay - Nov 12, 2019

"The test event is set up using the default CE port, but every time an event is sent through the launcher the display receives the input and processes it, however the launcher will "hang" and stop ...

Initialize_AnyThread and CacheBones_AnyThread can be called multiple times on Saved Pose nodes in linked anim graphs

UE - Anim - Runtime - Jun 13, 2025

Initialize_AnyThread and CacheBones_AnyThread can be called repeatedly on sub-graphs below Saved Pose nodes when they are part of a linked anim graph and the main anim graph has yet to be initialize ...

BuildGraph build fails if Use Unity Build and Use PCH Files are set to false in BuildConfiguration.xml

UE - Online - Jun 23, 2017

Using BuildGraph to create a local binary build of the engine fails if the BuildConfiguration.xml file has bUseUnityBuild and bUsePCHFiles both set to false. The build fails due to some missing Json ...

Using Delay with Tick when Paused doesn't work

UE - Gameplay - Blueprint - May 28, 2015

Using a delay node in an event graph of actor using tick when paused will not work. It pauses the delay node. ...

Audio Capture Component Crashes When Unplugging Mic/Headset

UE - Audio - Jun 9, 2021

Audio Capture Component does not appear to be handling external device swaps appropriately, and has a delayed crash that will occur if an in-use mic is unplugged. At a glance, it appears to involve ...

Sequencer based Camera Shake throws an assertion when spammed

UE - Anim - Sequencer - Apr 7, 2022

Activating a Sequencer based Camera Shake repetitively results in an assertion being thrown. Assertion failed: DestAllocationIndex != SourceAllocationIndex [File:D:\build\++UE5\Sync\Engine\Source\R ...