Toggling these options should enable these features in the editor but nothing changes after restarting the editor on Mac. User can still toggle Show FPS using the hamburger menu – this is expected t ...
Since the contents of a ListView are virtualized, the ListView estimates the size of the scroll box's contents based on the on-screen elements. This can lead to some situations where DistanceFromBot ...
Licensee reports log spam when running editor in -game mode, complaining that a SpeedTreeImporter plugin object can't be loaded. This would be because some UObject defined by the SpeedTree editor p ...
This is not a regression. Splitting a Structure input pin from within a Collapsed node results in duplicate inputs that over ride any data passed into the struct pin. ...
Editor freezes and stops responding on selection of Blueprint Components; Requiring the editor to be forced closed. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue di ...
The licensee has mentioned that they also see an FPS drop without a second monitor, so this can happen just by separating windows out on the same screen. ...
When mesh reduction results in a section becoming empty, the material slots are incorrectly assigned. e.g. if section 0 gets removed due to it having no triangles after reduction, then its material ...
When we unlink the layer, we call UAnimInstance::PerformLinkedLayerOverlayOperation In that function, ClassToSet is null, so we loop over the layer nodes and call SetLinkedLayerInstance(this, nullp ...
In the UE5 case, we end up seeing very harsh lines in both the gradient and the distance to nearest surface examples whereas the results in 4.27 appear smooth. It was also interesting to observe c ...