If a parent blueprint is compiled and then play in editor is utilized. The child blueprint will lose categories in it's my detail's pane until recompiled. Note: Licensee reports that variables res ...
The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type. For example, if two Characters are the ...
If you place a mp4 file into the startup movies section of the Project Settings, the movie will only play for a brief time before the level loads. If you play the play the level with the startup m ...
Creating a Blueprint out of existing Blueprints removes all assigned Static Meshes from components. Reproduced in 4.8.3 binary, 4.9 Releases (//depot/UE4-Releases/4.9/Promotable-CL-2650750), and Ma ...
Currently there is no way to set painted Foliage instances of an actor be able to use lighting channels even though these can be set to movable in their properties. Since Instanced and Hierarchica ...
IgnoreActorWhenMoving node doesn't work if the actor variable is set per instance. ...
As mentioned in closed bug [Link Removed], memory isn't being freed when the server changes maps. ...
Real Time Audio stops playing sounds after exiting PIE with the 'Enable Sound' option disabled. The tooltip states, "Whether to play sounds while in a Play in Editor session." This setting does no ...
When a SceneCapture2D actor is added as a Component to a Blueprint actor and the Render Target is assigned to a UI component in the level, the screen flickers at a rapid pace. The effect is slightl ...
The option to save on Compile "On Success Only" does not save on successful compiles that contain warnings. If this is intended, then to avoid confusion, the tool tip should specifiy that "Blueprin ...