[CrashReport] UE4Editor-Engine.dylib!UEdGraphPin::SerializePin()

UE - Gameplay - Jan 24, 2018

No user comments on crash group ...

iOS apps crash on devices with iOS version 11.2.2 when Metal 2.0 is enabled

UE - Platform - Mobile - Jan 22, 2018

Launching an iOS App that is set to Metal 2.0 on a device with iOS version 11.2.2 causes the app to crash and return to the home screen. This was tested on an iPad Pro as I do not have access to any ...

Lighting Build Fails With High Density Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jan 16, 2018

Trying to build lighting on a map with high density foliage will fail lighting build or cause the editor to crash. This occurs in 4.15, 4.16, 4.17, and 4.18. There have been multiple reports of this ...

Transform pins change on function duplication (Pins become pass by reference )

UE - Gameplay - Blueprint - Jan 12, 2018

The input transform pins for the node "Compose Transforms" become pass by reference pins when provided in a function that is duplicated. ...

[CrashReport] UE4Editor-MetalRHI.dylib!TRefCountPtr<FRHIUnorderedAccessView>::operator=()

UE - Graphics Features - Jan 4, 2018

There are currently no comments from users ...

Crash when selecting ResizeMode "Invalid" of ChangeComponentSize on LandScapeEditor.

UE - LD & Modeling - Terrain - Landscape - Dec 21, 2017

check(0) is used in UpdateComponentCount () of LandscapeEditorObject.h. This looks like an intentional check, but there is a possibility that the user may mistakenly select it. ...

Clicking on an Actor in the World Outliner jumps to Details tab if it is docked with the World Outliner

Tools - Dec 20, 2017

When clicking on a actor in the World Outliner while the Details tab is docked to it, it switches over to the Details tab. This bug was not present in 4.17.2 but is in 4.18 and 4.19. ...

Skeletal mesh vertex colors swizzled on Mali devices

UE - Platform - Mobile - Dec 17, 2017

We are currently experiencing an issue where skeletal mesh vertex colors are different on certain mobile devices. What we see is the following:Red and Blue channels are swapped.It occurs consistent ...

[Rhino Reimport] - Scaling an object inside rhino and re-importing in Unreal dup staticmesh actors

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 12, 2017