Reflection Captures show static lights with "Actor hidden in Game" checked. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4247867 ...
Cascade beam emitter lifetime module is broken. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4233996, 4.20 CL# 4247867 This is a regression. ...
The Sound Attentuation is not ignored when disabled as audio played from a Blueprint. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833) ...
The FRunnableThread::Suspend() function call does not work Android devices Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833) ...
The Datasmith Importer for 4.20 (4.20E2) imports Glossiness Textures as Normal Maps. This is a regression from 4.19.2 (0.182) as Glossiness Textures were imported as World Textures ...
A user has reported that using GetAttachedActors in the Constructor does not work properly. If actors are attached in the editor, the function does not return the correct value when called in the Co ...
Specific to the Blueprint Construction Script, Local Variables cannot have their value set in the Editor, because the "Default Value" section of the Details tab will never appear. This only affects ...
Engine crashes if Blend Multi node output is connected to final transition node, and no input is connected to Blend Multi node input parameters. [Image Removed] ...
Crash when exiting standalone. "we have an export that is never getting resolved, this is the export that is causing the mislink error when shutting down the game" Please see UDN post for more info ...
When in Foliage Painting mode, the left trigger press causes the right controller to paint foliage instead of the left controller. This bug does not affect Landscaping or Mesh Painting. This is a r ...