Crash in MobilePacthingLibrary.cpp in the function static void OnInstallComplete FText ErrorText = MobilePendingContent->Installer->GetErrorText(); It looks like MobilePendingConte ...
It looks like it is null reference in propertymatrix. It always occurs when I execute the reproduction procedure. ...
Might be related to the changes in //UE4/Release-4.17 at CL 3527005. I was also able to repro this via PIE-Standalone Game in the editor. When I repro'd this with PIE-Standalone Game the Standalone ...
The following can be observed in the output log for the various BuiltData.uassets:Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Highrise_Audio_BuiltData" FILE="../../../../../Builds/Release-4.17/Samples/ ...
SamD and I noticed that in 4.17 the GearVRController component wasn't appearing in searches in the editor. This crash doesn't occur in 4.16.1 ...
In Content Examples, the morph targets assigned to SK_Box_Morph_1 exceed 1.0. While it's not "wrong" for morphs to go beyond that, it doesn't seem like it's a great demonstration in the asset. Goi ...
This is a regression from 4.16 as I was not able to repro this issue in //UE4/Release-4.16 at CL 3514769. ...
User is able to set the Section Time to a value that's beyond the current length of the montage. This breaks the animation and the user can see issues in the UI as well (such as the timeline marker ...