SetVectorParameterValueOnMaterials In Construction Script Not Working in Packaged Game

UE - Gameplay - Blueprint - Mar 1, 2017

Set Vector Parameter Value on Materials doesn't seem to have an effect in packaged games if used in the construction script. Using it on Begin Play works as expected. This did not occur in 4.14.3. ...

Blueprint compile error can occur when trying to override a BlueprintImplementableEvent that takes a custom enum as a parameter

UE - Gameplay - Blueprint - Mar 1, 2017

When a BlueprintImplementableEvent that takes a custom enum as a parameter is overridden in a Blueprint, it will throw a compile error. The compile error states that the event cannot be overridden b ...

[CrashReport] UE4Editor_Core!FWindowsWindow::Initialize() [windowswindow.cpp:199]

Tools - Mar 1, 2017

Error message: Assertion failed: 0 [Link Removed] [Line: 199] Window Creation Failed (1158) Source Context: 184 VirtualHeight = ClientHeight; 185 186 // We call reshape w ...

Unreal Match 3 Does not Download/Install from Launcher in for UE4.15

Docs - Samples - Mar 1, 2017

Unreal Match 3 fails to install for UE4.15, unlike all previous versions. ...

Pass check wrong in FRenderTargetPool::FindFreeElement

UE - Platform - Console - Mar 1, 2017

Looks like the pass count check for assigning the fast vram flag is wrong when looking for a pooled render target and always discards the first found RT when making multiple passes. Code should like ...

Crash in Hand IK Retargeting with two entries under "IKBones to Move"

UE - Anim - Rigging - Feb 28, 2017

Crash in Hand IK Retargeting with two entries under "IKBones to Move" Only seems to happen when you have a hand bone in the second slot of "IKBones to move" ...

BP nativization doesn't work with localized text

UE - Editor - UI Systems - Localization - Feb 28, 2017

No textures listed when selecting material

UE - Graphics Features - Feb 28, 2017

Some materials don't seem to have texture references. ...

A hashable struct key for a TMap cannot be seen or modified in Blueprints

Tools - Feb 28, 2017

TMaps that use hashable structs as the key cannot have the key set for an element that is added to the TMap in a Blueprint. A default value is set, but it cannot be seen or modified. ...

GPU Particle Collision Stops Working With Scene Capture In Scene

UE - Graphics Features - Feb 28, 2017

When a scene capture actor or component is actively capturing a screen and drawing to a render target gpu particles will stop colliding. ...