Navigating the Editor on Linux with a Wacom Tablet is difficult

UE - Platform - Linux - Sep 17, 2018

Movement is quite sporadic and jumpy when using a Wacom Tablet to navigate the Editor on Linux. The Editor pans and zooms in and out really quickly with the slightest of movements. This was report ...

Post Process Volume Priority Doesn't Affect Post Process Materials

UE - Graphics Features - Sep 17, 2018

Post process volume priority doesn't affect post process materials. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, and 4.21 CL# 4369303 ...

Hot Reload triggers Ensure after default value of a property in a component included in an Actor class is changed

UE - Foundation - Cpp Tools - Hot Reload - Sep 13, 2018

Performing a Hot Reload after changing the default value of a property in an ActorComponent that is included in an Actor class triggers an ensure if a Blueprint has been created from that Actor clas ...

Using 'Set Input Mode to Game and UI' and enabling 'Use Mouse for Touch' causes the Mouse to appear in different positions

Tools - Sep 13, 2018

When using 'Set Input Mode to Game and UI' and enabling 'Use Mouse for Touch' this causes the Mouse to appear in different positions and change the direction the camera is facing. This is a regressi ...

Failed to package for IOS on PC with BuildGraph

UE - Platform - Mobile - Sep 13, 2018

Blueprint Structure Tooltip Edits Get Discarded

UE - Gameplay - Sep 12, 2018

Blueprint Structure tooltip edits get discarded. Current workaround is to make a secondary change that is not needed along with the desired change, Then edit it again to remove the secondary change. ...

Volumetric Lightmap Holes Appear Every Fifth Build

UE - Graphics Features - Sep 11, 2018

Volumetric lightmap holes appear every fifth build.  Found in 4.19 CL# 4033788, 4.20 CL# 4302132, and 4.21 CL# 4348893 ...

Debug Helpers no longer drawn indefinitely if life time is set to 0 or less

UE - Graphics Features - Sep 10, 2018

Setting the lifetime for one of the visual debug helpers (a sphere was used in the repro, but the results should be similar for any of the debug helpers) to a value of 0 or less should make the debu ...

VR Motion Controllers: Haptic Feedback Effect SoundWaves

UE - Platform - XR - Sep 10, 2018

Attempting to play Haptic Effect SoundWaves on both Motion Controllers will cancel or interfere with each other. Tested with Oculus Also confirmed in Main 4348893 ...

BP new Event Dispatcher cannot be deleted after modification

UE - Gameplay - Blueprint - Sep 10, 2018

Changing the variable type of an Event Dispatcher in the Blueprint editor results in an impossible to compile situation. The BP must be then recreated due to being unable to remove the unattached ev ...