Inconsistency is docking location when opening assets

Tools - Feb 19, 2015

When opening materials, textures and meshes the tab that opens will randomly either dock to the main editor window or open as its own window. User's video highlights inconsistency. ...

Contains array does not recognize compatible elements after reopening editor

UE - Gameplay - Blueprint - Jul 1, 2015

Array Contains node does not recognize compatible elements after saving and restarting the editor. ...

Landscape materials do not correctly render on iPhone 5S with version 8.3 installed

UE - Graphics Features - Jun 17, 2015

[JoshA] This is a bug in the Metal renderer. Basing on the screenshots in the Comments, it looks like some sort of precision issue in Metal shaders? Landscape materials incorrectly render when depl ...

Input pin disappears if split on GetScreenSpacePosition node

UE - Gameplay - Blueprint - Jun 16, 2015

If the input pin of a GetScreenSpacePosition node is right clicked and then the user presses "split struct pin", the pin will disappear. Workaround: Press refresh node in RMB context menu. ...

called custom functions do not update parameter names upon compile, must be replaced

UE - Gameplay - Blueprint - Apr 21, 2015

Parameter names do not update on custom functions that are already called in event graph after compiling blueprint. ...

Standalone Game does not recognize actor blueprints with "Simulate Physics" active

UE - Simulation - Physics - Apr 16, 2015

If a blueprint has "Simulate Physics" active on a component, it will not render when running standalone game. ...

Destroy Component inside of a actor blueprint component does not trigger if target is "self"

UE - Gameplay - Blueprint - Mar 18, 2015

If a "Destroy Component" has a target of self within a blueprint component, the "Destroy Component" node will not trigger. ...

Line traces don't consistently trigger when colliding between landscape components

UE - Simulation - Physics - Mar 15, 2015

Landscapes do not consistently return "hit" on traces. Lots of AH posts on this topic, and votes on public tracker: [Link Removed] ...

PIE with Auto Recompile Blueprints disabled generates an error message asking to compile PROTO_BP Blueprints

UE - Gameplay - Blueprint - Mar 17, 2015

PIE with Auto Recompile Blueprints disabled generates an error message asking to compile PROTO_BP_Blueprint_0 and PROTO_BP_AnimBlueprint_0. Clicking Yes compiles, but any attempt to PIE thereafter g ...

Sprite sheets with modified textures don't reimport correctly

UE - Gameplay - Paper2D - Mar 17, 2015

Also reproduced in Main Promotable-CL-2479729 paper2Dsprites assets created from Texture Packer can no longer be reimported into the engine with version 4.7 ...