Foliage frustum cull based on incorrect bounds size

UE - World Creation - Worldbuilding Tools - Foliage - Aug 22, 2016

When changing the static meshes of a Foliage instance by swapping the mesh or changing the scale (build settings) of the mesh, the bounds for the mesh do not appear to update to use the new bounds. ...

Transfering an interface function to a native blueprint function does not copy over inputs and outputs

UE - Gameplay - Blueprint - Aug 19, 2016

When you remove an interface from a blueprint and choose to transfer the functions over to the blueprint the functions do not keep their inputs and outputs. Regression: YesWorks: 4.12.5 @ 3039270Br ...

Camera is flipped when keying from negative to positive Crane Pitch

UE - Anim - Sequencer - Aug 19, 2016

Camera is flipped when keying from negative to positive Crane Pitch ...

Crane Yaw value affects attached Camera Rotation

UE - Anim - Sequencer - Aug 18, 2016

Crane Yaw value affects attached Camera Rotation. My expectation is based on the fact that Crane Pitch leaves the camera level ...

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track

UE - Anim - Sequencer - Aug 18, 2016

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track ...

Sequencer Auto-key will incorrectly place a key for rotation if the object's rotation is not between -180 and 180

UE - Anim - Sequencer - Aug 17, 2016

Sequencer prefers rotation to be specified between -180 and 180, while the details panels prefer between 0 and 360. When auto-key is on, sequencer will add a key that does this conversion despite th ...

Editor primitives render incorrectly in stereoscopic with instanced stereo

UE - Platform - XR - Aug 17, 2016

Trigger box icons move around when oculus head movement is used. Found in //UE4/Release-Staging-4.13 @ 3090357 QA-Promotion map Edit: 08-22: This affects volumes as well as their editor icons, upd ...

Ensure when automapping a rig to a skeletal mesh with matching bone names

OLD - Anim - Aug 16, 2016

An ensure occurs when the user uses Automapping to map a rig to a skeletal mesh that has the same names for the bones. This does not occur when the bones have different names. ...

Timeline marker snaps to nearest frame on mouse up

UE - Anim - Sequencer - Aug 16, 2016

Scrubbing through frames in the timeline the cursor snaps to a frame next to the current location on mouse up. ...

RoutePointerUpEvent in SlateApplication doesn't check if a drag is occurring for touch events

UE - Editor - UI Systems - Slate - Aug 15, 2016

When SlateApplication is routing a pointer up event, it should check bIsDragDropping and call the widget's OnDrop function. Currently, we check for touch events and call OnTouchEnded without checkin ...