Trigger class bp doesn't recognized custom Object Collision settings for overlap User Description: When I place a trigger box in the world it blocks the player. I have it setup up so that the pla ...
Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus. Reproduced in 4.8.3 binary, 4.9.1 binary, and Main (CL 2707185) ...
The 'Expose on Spawn' inputs when calling the SpawnActor from Class node disappear if you promote the Actor Class to a variable. You would think that as long as the promoted variable is referencin ...
Disabling the 'Use Landscape Lightmap' when using procedural foliage, will skew the placed instanced meshes. Regression? Yes, this issue did not occur in the 4.13.1 release. ...
Cannot manipulate Skeletal Mesh Components with Transform Gizmo in Blueprints This DOES NOT occur in 4.11 or 4.13. Fix from 4.13 will need integration to 4.12. ...
Trying to create a variable that accepts multiple types of enums, and code-based enums are not showing up in the list. Creating a variable that stores a UEnum class does not display enums created i ...
UDK Link: link title In this project, they need to get the BackBuffer(including UMG), and use this BackBuffer to do some post-processing. So follow the code in FViewportSurfaceReader :: ResolveRende ...
When modifying the transform or properties of an animated object with no keys, the default values for the animation tracks should be updated. ...
Collision presets are reset when reimported for any static mesh. If importing and overwriting the original mesh I would expect these to be wiped but when reimporting an updated version of the mesh I ...
When editing the 'Libraries Category Text' field within a Material function a crash occurs. Regression? Yes, this crash does not occur in the 4.11 release. I have attached an image for reference. ...