Editor crash opening level with instance blueprint component

UE - Gameplay - Blueprint - Feb 20, 2017

When an actor has an instanced blueprint property, the order in which the map's imports are being verified when loading can cause the editor to crash. For example, trying to load an instanced bluep ...

Hot reload reported as failed in Visual Studio for projects opened in the Editor after having hot reloads performed successfully previously

UE - Foundation - Cpp Tools - Hot Reload - Feb 21, 2017

If a project is opened in the Editor after previously having a hot reload performed, any subsequent hot reloads started from Visual Studio will result in the build being reported as failed in Visual ...

Crash when using Ctrl+Z to undo a single digit change in the size of a widget

UE - Anim - Sequencer - Feb 21, 2017

When trying to undo a single digit change the editor will crash. For example, if a user highlights and replaces a single number in the size of a widget and then attempts to undo, the editor will cra ...

Child Actor Component visibility doesn't work the first time it is enabled

UE - Gameplay - Feb 21, 2017

Child Actor Component visibility doesn't work the first time it is enabled. This is also the same for the Set Actor Hidden in Game node. ...

Using Native iOS UIViewController+UIWebView causes crash

UE - Platform - Mobile - Jun 28, 2016

Using Native iOS UIViewController+UIWebView causes a crash when the virtual keyboard is opened and closed rapidly, or in general usage. This is just one reproduction case. User provided pictures of ...

Enum Element Names Reset on Project Upgrade

UE - Gameplay - Feb 22, 2017

Upgrading a copy of a project from 4.14 to 4.15 appears to be resetting the names of enum elements on switch on enum nodes. Opening the enum, saving it, and then restarting the project seems to res ...

Some components duplicated by Sequence Recorder

UE - Anim - Sequencer - Feb 23, 2017

Some components duplicated by Sequence Recorder Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...

Piloted Camera with Locked Transforms can still be rotated

Tools - Feb 24, 2017

Piloted Camera with Locked Transforms can still be rotated ...

Packaging with Blueprint Nativization Fails When a Struct and Interface Reference Each Other

UE - Gameplay - Blueprint Runtime - Feb 24, 2017

Packaging with nativization enabled will fail when a struct and interface reference each other. Error Message: LogCompile:Error: Circular dependency detected for filename C:\Users\Sean's\Downloads ...

Thumbnails Get Much Darker With Forward Shading Enabled

UE - Graphics Features - Feb 24, 2017

The real time thumbnails are much darker when using forward shading in the editor. You have to open or edit an asset so that the thumbnail updates after enabling forward shading to see the effect. A ...