A Spawnable actor gets "SequencerActor" tag on spawn, but this tag addition does not seem to check already assigned tag(s). So the actor can receive SequencerActor tags multiple times. ...
When you disable the import option for Remove Degenerates the checkbox under the materials for "Enable Collision" will be disabled. This only matters if per-poly collision is being used for the mesh ...
This is not reproduced in Shadow Color section. Since ShadowColorAndOpacity is FLenearColor and ColorAndOpacity is FSlateColor, this prevents adding new keys in ColorPropertyTrackEditor.cpp FColo ...
A licensee has reported an issue where using LoadLevelInstance on a client causes the client to become disconnected from the server. This happens with both Hosted servers and Dedicated servers. Reg ...
Alternatively use BP_ParentClassIsMissingType in QAGame ...
The CanLaunchURL() function seems like it would check the provided URL to make sure it is valid. The comment for the function in GenericPlatformProcess.h appears to imply that this is what the funct ...
UI appears to support EventDispatcher reordering, however reordering does not occur. ...
RAM usage continually increases when debugger is active https://answers.unrealengine.com/questions/784443/ue-4191-memory-leak-while-using-blueprint-debugger.html ...
The Spawned AnimBP variable is not changed during the second play. When changing Spawned AnimBP variables from Sequencer Track, the first change works correct. Second time, It can not be changed co ...
A user has reported that adding a Parent call to an inherited multicast function causes the event to be called twice if it is executed on a client. Regression?: No This occurred in 4.20 Link to te ...