CharacterMovement doesn't clear velocity

UE - Simulation - Physics - Oct 11, 2024

Velocities are not being cleared when physics simulation set to false.  ...

Decals in ISR have issues related to depth

UE - Platform - XR - Oct 11, 2024

See additional info URL: Decals have oddities in how depth is perceived. It seems we're sampling the left eye depth for the right eye. Decals in ISR are drawn view-by-view rather than being instance ...

World is initialized twice when opened through the Content Browser

UE - World Creation - Worldbuilding Tools - Oct 10, 2024

When opening a Level from the Content Browser, the world gets initialized twice. This initialization process can be quite long, especially for big world using world partition. There doesn't seem to ...

Incorrect display of NavLinks when bFailedNavLinks is enabled

UE - AI - Navigation - Oct 10, 2024

When bFailedNavLinkNavLink is enabled in RecastNavmesh, some NavLink points are debugged and others are not depending on the position of the NavLink point. In the sample project, enable bFailedNavL ...

[Interchange] mesh outside LODs hierarchy are added to only lod 0 it should be added to all lods

UE - Editor - Content Pipeline - Import and Export - Oct 9, 2024

[Interchange]: Skeletal mesh import do not take geometric transform

UE - Editor - Content Pipeline - Import and Export - Oct 9, 2024

We need to support geometric transform for meshes when importing skeletalmesh ...

Crash on PIE shutdown

UE - Anim - Sequencer - Oct 9, 2024

threads: [Link Removed] [Link Removed] Another occurence: [Link Removed] ...

Content Browser columns should not be determined by a randomly picked asset

UE - Editor - Workflow Systems - Oct 8, 2024

SAssetView::SetMajorityAssetType for most asset types randomly picks a visible asset to grab the metadata from, which is what derives the CB columns. This can become a problem if the random asset it ...