[Waveform Editor] - Undoing a trim fade that is made by clicking and dragging the handles doesn't correctly undo when undoing

UE - Audio - WaveformEditor Plugin - Nov 10, 2022

Undoing dragging trims doesn't undo the trim [Link Removed] ...

Submix Settings on Submix Send Settings cannot be updated at runtime in SubmixSendVolumeComponent

UE - Audio - Apr 24, 2023

Source: UDN ticket Stepping through, when SetSubmixSendSettings() is called on the SubmixSendVolumeComponent, the SubmixSendSettings on the Component initially get changed before the NotifyDataChan ...

Single sided complex collision mesh collision blocks character movement from backside

UE - Simulation - Physics - Query - Nov 17, 2023

Commenting out the branch in FTriangleMeshSweepVisitor::VisitSweep is a work-around.if (CullsBackFaceSweepsCode != 0) { if (VectorMaskBits(IsBackFace)) { // Don't cull the back face ...

Niagara using a Volume and Mesh renderer with a shared base material does not renderer correctly

UE - Niagara - Mar 26, 2024

Using a shared base material with both a Volume and Mesh renderer causes the emitter to render as a glowing box at the scale of the bounding box. ...

Conditional crash when a DragAndDrop operation is done betweeen Data Layers.

UE - World Creation - Worldbuilding Tools - Data Layers - May 8, 2024

A crash occurs to the engine as when we when have unreal as a backgroud task, and we try to drag and drop a layer to another by selecting the layer visibility button. ...

AnimBP warning word order mistake in Japanese

UE - Editor - UI Systems - Localization - Mar 24, 2016

The warning ""variable name" に "BluePrint" という名前の変数はありません" in the output log within the AnimBP while the editor is in the Japanese language mode has an incorrect word order. "Blueprint"Blueprint sho ...

"Set Animation Mode" creates multiple instances of the AnimBP

UE - Gameplay - Blueprint Editor - May 12, 2015

Changing the Animation Mode repeatedly creates a new instance of the AnimBP being used every time you switch back to the Animation Blueprint mode. Example Project: [Link Removed] ...

Opening a Sprite that is already opened in Property Matrix closes the Property Matrix tab

Tools - Dec 22, 2014

Opening a Sprite that is already opened in Property Matrix closes the Property Matrix tab. This is inconsistent with other asset types; tested with Textures, Materials, and Blueprints, and in each c ...

Assertion failed: !EditReregisterContexts.Find(this)

UE - Gameplay - Jun 22, 2015

Editor crashes if a blueprint has "Can Ever Affect Navigation" changed multiple times and is compiled. Crash link: [Link Removed] Frequency: 4/4 ...

Scale with Width on Landscape Splines offsets plane mesh on Z axis

UE - LD & Modeling - Terrain - Landscape - Apr 22, 2015

If "Scale with Width" is set on a landscape spline with a plane mesh, the plane will offset on the Z axis. In most other cases, scaling along the z axis does not affect planes. ...