SyncGroups Do Not Function between BlendSpaces when Blend Time is 0

OLD - Anim - Sep 22, 2015

SyncGroups Do Not Function between BlendSpaces when Blend Time is se to "0." *It is quesitonable SyncGroups function between BlendSpaces regardless of what the blend time is set to, but especially ...

Crash debugging blueprints in a networked game session

Tools - Oct 14, 2016

Crash occurs when debugging blueprints when in a networked editor session. ...

Skeletal Mesh breaks perspective view in Physics Asset Tool.

UE - Simulation - Physics - Feb 19, 2016

When importing licensee's provided asset the Physics Asset generated will completely break the Perspective View in PhAT. The other orthographic views will work as intended though. The licensee has ...

Change in bitfield in a USTRUCT fails to replicate to clients

UE - Networking - Jun 23, 2015

In the sample project provided on UDN, the server changes a bitfield value but the change fails to replicate to the client. ...

"LogModuleManager:Warning: ModuleManager: Module" warnings in log on blank packaged project

UE - AI - May 6, 2016

"LogModuleManager:Warning: ModuleManager: Module" warnings in log on blank packaged project Regression: Warnings to do not occur in 4.10.4 User Description: Since the move to 4.11, we are seing a ...

Changing the Resolution scale in Engine scalability can cause actors to be offset when ejected from the player controller

UE - Graphics Features - Nov 30, 2015

If the user turns down the Resolution scale, plays in editor, and then ejects from the currently controlled pawn The actors in the scene will be hard to click on because they appear to be offset fro ...

Animation Starter Pack IK Handles Not Moving

UE - Anim - Rigging - Oct 12, 2015

In the Animation Starter Pack for UE 4.9, The IK handles for the Mannequin's Skeleton do not move with the the rest of the joints in any AnimSequence. *See attached image. ...

Extra Large Meshes Imported from Maya Flicker in Engine

UE - Simulation - Physics - Feb 16, 2015

Edit MattK: This probably has nothing to do with FBX. The object has a mass of 28 million kg so it would appear that the calculation of mass/physics asset is busted which is causing the flickering ...

Any Key input binding does not respond to any key presses

UE - Gameplay - Input - Oct 15, 2015

The input binding "Any Key", which was added in 4.9, does not respond to any key presses. Regression?: No: This feature did not exist before 4.9 ...

Right Click>Render Shot does not enable "Use Custom Start/End Frame"

UE - Anim - Sequencer - Feb 15, 2017

Right Click>Render Shot does not enable "Use Custom Start/End Frame" ...