Certain blueprint nodes are noticeably wider than they were in 4.25, and seem to get excessively wide if the user fills in literal pins on them. This was noticed with the Array Add nodes, but may a ...
Licensee request for this as it is affecting productivity. Likely requires a method of allowing a user to choose which behaviour they prefer. For reference, the behaviour changed in CL 11684461 to f ...
Reported in SF [Link Removed] The rear light material and window materials on Twinmotion library vehicles are not present on many vehicles in TM 2025.2. Confirmed affected vehicles are in the foll ...
Crash-Connecting output of unspecified functions to pins on the material result node. This does occur in Main at CL: 3792526 ...
Editor crashes when attempting to play a recorded demo - Assertion failed: IsGameWorld() && GetCurrentLevel() This issue occurs when using a template project or QAGame. This does not occur when usi ...
If a bsp brush is deleted from a level, the level has geometry built, and the user presses play then uses the "show collision" console command, the collision for the bsp wlil still appear. This does ...
Planar Reflections on mobile work well with single plane assets but not with anything with multiple sides, like a box. Tested in: 4.12.4 CL-3028348 4.13 Dev-Editor CL-3038075 ...
If the user uses a Blueprint Interface in children Blueprints and then goes to the parent Blueprint and tries to implement the same Blueprint Interface in the parent Blueprint, the editor will crash ...
When the users causes a component to automatically change its Mobility setting by changing that setting on a parent or child component, undoing that change only affects the manual change caused by t ...
When using the arrow keys to navigate the Attach To menu, the first actor that is highlighted will automatically be selected instead of allowing the user to select the actor they wish. Regression?: ...