Subtitles don't appear in matinee when scrubbing.

Tools - Sep 9, 2016

When verifying [Link Removed] (GitHub 2762 : Correct subtitle rendering when scrubbing) I found that subtitles will not render while scrubbing the matinee. [Link Removed] has since been closed, but ...

Record Animation can start "between keys"

OLD - Anim - Feb 8, 2016

A user was trying to make his recorded animation loop, but having trouble getting it to loop properly and having to eyeball it. So I did some digging and experimentation. I think that one of the m ...

sg.EffectsQuality does not seem to update once set in the devices profiles or .ini file

UE - Platform - Mobile - Nov 7, 2016

Effects Quality settings within the device profiles, or even set in the .ini file seem to be ignored. Even when you're calling sg.effectsquality in the console command, it's ignored. The only way I ...

Settings related to Supported Agents are not saved in the DefaultEngine.ini

Tools - Aug 25, 2015

All entries in the Project Settings window are suppose to be saved in the DefaultEngine.ini file. This does not occur for settings related to Support Agents such as Can Walk, Can Crouch, etc. Note: ...

Shooter Team Start's "Spawn Team" and "Not For Bots/Players" Options Not Working

Docs - Samples - Feb 25, 2016

When using a Shooter Team Start to set up team spawns in Shooter Game, enabling the Not for Bots, Not for Players, or the Spawn Team options don't seem to have an effect, as both the players and bot ...

Assets Using the SpeedTree in a material will render static shadows in Reflection Captures

UE - Graphics Features - May 26, 2015

When using a SpeedTree asset in a scene with a Reflection Capture actor the baked static shadow from an asset will be captured, even though the asset will not due to using the SpeedTree node in the ...

Anim Slots are always placed in the Default Group

OLD - Anim - Sep 16, 2015

After generating a new Slot node in the AnimGraph of the AnimBlueprint, creating a new Slot Group and subsequent Slot for that group results in the new slot being assigned to the Default group after ...

Using UMG on iOS devices are not displaying with the correct resolution and scaling

UE - Editor - UI Systems - Mar 18, 2015

When testing UMG on an iOS device, the UMG is not rendering correctly ot the device. The UMG components seem to over lap each other. Photos of the expected outcome vs the outcome seen have been at ...

Calling a function that returns TWeakObjectPtr in blueprints causes crash

UE - Gameplay - Blueprint - Mar 20, 2015

Calling a code defined function in blueprints that returns a TWeakObjectPtr causes a crash. ...

2 GB/hr Memory Leak on levels that are not enclosed

UE - Graphics Features - Feb 19, 2016

2 GB/hr Memory Leak on maps with no Sky Sphere or Atmospheric Fog to occlude empty space. The leak also occurs during general usage, but was tested with a blank project and an absolutely blank leve ...