Crash occurs when removing the native root component from code and then attempting to reopen a Blueprint Class asset that was based on the native parent class. Seems like maybe the 'AttachParent' f ...
Blendspace animations of morph targets play at a slightly but noticably different rate between the 4.8 and 4.9 version of the UE4. ...
When a bool variable is defined in code, changing the default value of the variable does not update on a hot reload This is inconsistent with other variables types that update their current value w ...
In packaged projects will crash when an animation blueprint that is nativized loads into a new level. The anim blueprint needs to use the PoseSnapshot node with a FName variable passed before loadin ...
If a sound starts playing while the listener is inside the binarual radius, the sound stops abruptly when they leave the radius. Does not occur if the listener starts in the binaural radius. Does no ...
Animating an inherited widget from a child UserWidget class appears to work, but the bindings don't resolve properly and the animation is null at runtime. This workflow should either be supported, o ...
It's possible to have the Audio Meter widget stop responding if you set the Gain really high. It will cease to work as long as the MetaSound window is open. Closing and reopening the MetaSound windo ...
Virtual Textures can be assigned to Texture Sample Parameters that are not configured for Virtual Textures, if that parameter is inside of a Material Layer. Also found in Release-5.4, CL 32426910 ...
[Image Removed] change FindObject to StaticLoadObject might fix this issue ...