child blueprints calling functions from parent blueprints generate compile errors upon opening project and pressing compile within the child blueprint. Workaround: Open parent blueprint and comp ...
actors that are deleted via blueprints remain in the scene outliner during PIE Regression: No (Issue was occuring in 4.6)https://answers.unrealengine.com/questions/44271/why-are-destroyed-actors-in ...
Macro functions with exec pins disconnected within the macro do not show logic flowing to macro during PIE ...
Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server. Note: this does not occur if the Actor Component is already added ...
Materials are rendering now in the preview pane with artifacts caused by the change in the reflection skybox. This can clearly be seen in 4.12 and later by enabling the reflections view in the previ ...
Trying to use an Open Level function in HTML5 does not allow the level to actually load. Instead, the project flashes and refreshes back to its original position. Open Level function does work on W ...
Events like OnParticleSpawn, OnParticleCollide, and OnParticleDeath are not triggering in the level blueprint. ...
Maya navigation controls do not work as expected while Lock Viewport to Actor is enabled. The camera appears to behave the same as it would normally, but the actor the viewport is locked to is moved ...
On project upgrade, SubImageIndex breaks until you re-assign SubUV Animation Attached project is a 4.11 project, you'll need to Open a Copy in 4.12 or 4.13 ...
Hierarchical Instanced Static Mesh component culls before it is completely off screen. This only seems to happen with more than 3-4 instance elements. This also does not happen with Instanced Static ...