When a project is first created following the Setting up UE4 to work with SteamVR docs, the Vive camera works correctly and will display at the correct height. However, if at any point during develo ...
Planar Reflections seem to be inverted on mobile devices. The angles seem to be off too. ...
Before UE4.12 A user could drag a folder and its sub-directories from the Finder in Windows into the Content Browser and it would keep the folder structures. Now, doing the same results in the asset ...
The editor crashes when attempting to make a change to the units located in Edit->Project Settings->Editor->Appearance. The crash occurs as soon as one of the dropdowns is clicked. This is a regr ...
If the user selects "Highlight" for an element in the static mesh editor, the element is not highlighted. ...
Setting a Custom Scaling Rule Class in the Project Settings does not change the dropdown to indicate the asset chosen, however the change is made to the config file DefaultEngine.ini. ...
When opening the editor the memory usage jumps during PIE. After exiting PIE the memory use does not go back down. ...
When switching from 'Quad Overdraw' to 'Stationary Light Overlap' in the Optimizations view mode visualizers, the wireframe generated in the overdraw visualizer persists into the overlap visualizer. ...