TAutoPtr uses default copy / move constructors which can cause dangling references.

UE - Foundation - Core - Aug 2, 2016

TAutoPtr uses default copy / move constructors which can cause dangling references. This means there are a number of cases (copying auto pointers in inner scopes, passing auto pointers by value, et ...

Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting

UE - Gameplay - Aug 2, 2016

In the Preview Scene Settings, adjusting the Lighting Rig Rotation setting manually doesn't affect the lighting. It only affects the sky. ...

Crash when Changing Source File and Re-Importing Mesh used in Mesh Particle System

UE - Graphics Features - Aug 2, 2016

A licensee has reported a crash when re-importing a mesh being used within a Mesh Particle system. Regression? Yes, this crash does not occur in the 4.11.2 binary release. Link to Crash Logs: [Lin ...

Gray buttons have white text

Tools - Aug 2, 2016

REGRESSION: YesWORKING 3074157BROKEN: 3074196 In the editor, gray buttons have white text, making them hard to read. This was seen in the Pick Parent Class and Pick Target Skeleton windows. May b ...

Resolution issue causes large black bar on Galaxy Note 4 when app starts

UE - Platform - Mobile - Aug 2, 2016

This issue only seems to affect the GalaxyNote4_5543 OS: 4.4.4 This issue is NOT occurring on devices with the same GPU This issue is NOT occurring on devices with the same OS If you lock the scr ...

AI in network replay often stutter or freeze in place before jumping forward in their replay movement path.

UE - Networking - Aug 2, 2016

Network replay, on replay demo, will show AI stuttering and jumping forward in their movement path. ...

DateModified field on maps in the asset browser (in column view) sorts by string

UE - Editor - Content Pipeline - Content Browser - Aug 2, 2016

When sorting maps by DateModified in the content browser, the date is treated as a string and sorted numerically. ...

Ensure occurs when force deleting a BP asset that is still referenced in memory

UE - Gameplay - Blueprint - Aug 2, 2016

Upon force deletion of a BP asset still referenced in memory an ensure is hit. ...

Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback

UE - Audio - Aug 2, 2016

Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, we need to return an empty buffer if the procedural sound wave doesn't ...

Morph targets unable to find B Material

OLD - Anim - Aug 2, 2016

Morph targets are not changing colors in some instances and just not doing anything in others(1.1 in Content Examples - MorphTargets) The output log is spammed with: LogMaterialParameter: B materia ...