TAutoPtr uses default copy / move constructors which can cause dangling references. This means there are a number of cases (copying auto pointers in inner scopes, passing auto pointers by value, et ...
In the Preview Scene Settings, adjusting the Lighting Rig Rotation setting manually doesn't affect the lighting. It only affects the sky. ...
A licensee has reported a crash when re-importing a mesh being used within a Mesh Particle system. Regression? Yes, this crash does not occur in the 4.11.2 binary release. Link to Crash Logs: [Lin ...
REGRESSION: YesWORKING 3074157BROKEN: 3074196 In the editor, gray buttons have white text, making them hard to read. This was seen in the Pick Parent Class and Pick Target Skeleton windows. May b ...
This issue only seems to affect the GalaxyNote4_5543 OS: 4.4.4 This issue is NOT occurring on devices with the same GPU This issue is NOT occurring on devices with the same OS If you lock the scr ...
Network replay, on replay demo, will show AI stuttering and jumping forward in their movement path. ...
When sorting maps by DateModified in the content browser, the date is treated as a string and sorted numerically. ...
Upon force deletion of a BP asset still referenced in memory an ensure is hit. ...
Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, we need to return an empty buffer if the procedural sound wave doesn't ...
Morph targets are not changing colors in some instances and just not doing anything in others(1.1 in Content Examples - MorphTargets) The output log is spammed with: LogMaterialParameter: B materia ...