Spawn system attached with a system where bAutorDestroy is true and one data interface is invalid will crash the engine. ...
Physics Assets & Skeletons referenced by the skeletal mesh will load materials & textures from their default skeletal meshes into the statistics window. Either the statistics window is incorrect abo ...
Arabic characters do not appear to render correctly in text widgets and text box (Multi-line). They instead appear as box like character with the word "Arabic" and a random set of numbers and letter ...
When generating LODs in the editor some meshes can appear to have tears/ holes ...
PVehicleDrive is not null-ed during OnDestroyPhysicsState, which can lead to crashes during future function calls. ...
Editor still receives input if a packaged game is being run on the same machine. ...
Android projects in 4.22.1 crash on launch with Vulkan enabled. Did NOT reproduce in 4.23 MAIN at CL 6156332 4.22.1 release CL is the same as a related fix for this ( [Link Removed] ) ...
When using the scroll wheel to move, the user will gradually come to a stop when going forward and will increase in speed when moving backward. If the user moves forward using this method until they ...
This assertion seems to occur when closing the project while a sound is playing on the device. Assertion failed: CommandBuffers[NextIndex].SourceCommandQueue.Num() == 0 [File:D:/P4Workspaces/Switch ...
Attempting to create a local binary build of 4.22 using Visual Studio 2019 (with no other versions of Visual Studio installed) currently fails with several warnings and errors, including the followi ...