TeleportTo result with Chaos is different from PhysX

UE - Simulation - Physics - Jun 25, 2021

The result with Chaos is not wrong, rather it returns a correct correction vector, that vector is perfectly horizontal to the teleport buried against the landscape mesh. Therefore, teleportation wil ...

Crash in Nativized Packaged Game When Overriding Server Event and Calling Parent

UE - Gameplay - Blueprint Runtime - Aug 15, 2017

A crash is occurring in a nativized packaged game when overriding a server event and calling the parent's implementation in a derived class. The crash doesn't seem to produce a detailed callstack. ...

Plugins are not creating shipping versions on package on Mac 4.23 Preview

UE - Foundation - Cpp Tools - Jul 15, 2019

When you try to package a plugin on Mac in 4.23.0 Preview 1 there is no Shipping folder generated. This was verified to not happen in 4.22.3 (via Epic Launcher). Found in 4.23.0 Preview 1 CL# 72363 ...

Landscape raytracing geometry always updates every frame

UE - Graphics Features - Ray Tracing - Apr 11, 2025

LOD 0 Landscape meshes are always updated in FLandscapeComponentSceneProxy::GetDynamicRayTracingInstances because* r.RayTracing.Geometry.Landscape.LODsUpdateEveryFrame* (GLandscapeRayTracingGeometry ...

Changing WITH_SUPSTEPPING prevents 4.10 from compiling

UE - Simulation - Physics - Nov 24, 2015

In the file EngineDefines.h, changing 37 to read "#define WITH_SUBSTEPPING 0" will cause the solution to fail the build process. ...

Blueprint Launches onto tvOS fail during runstep: Error_DeviceOSNewerThanSDK

UE - Platform - Mobile - Apr 19, 2019

When a user launches blueprint project to a tvOS device they will fail to run the project during the run step and if they manually try to launch the app from the dashboard. This issue does not repr ...

GC Clustering broken for USoundWave assets (crash)

UE - Foundation - Core - Mar 29, 2017

Assert crashes Editor in the GC system during packaging due to USoundWave assets not being configured for GC clustering. Disabling GC clustering in project settings is a workaround, but the fix is ...

Crash in Vulkan when changing Source Texture for Rect Light

UE - Rendering Architecture - RHI - Jan 5, 2023

Regression: Tested in UE5/Release-5.0, no crash occurs so this is a regression No crash occurs in 5.0, but the rect light's light does not change based on the Source Texture. Rect lights function a ...

Low-level memory tracking has negative values for "FMallocUnused" and "Untracked"

UE - Foundation - Core - Oct 6, 2020

"FMallocUnused" is immediately bellow 0. "Untracked" is reported to go below 0 after very long playtimes (over 36 hours). Reported in version 4.25.3(CL 13942748). Tested and found negative values f ...

M_Cave_Ground_Mud has an error which keeps floor in Particle Effects Sample from Rendering

Docs - Samples - Sep 29, 2015

Something must have changed with how LERP's or Vector Transforms deal with a float 0 value, which breaks this particular material Error:[Image Removed] Fix:[Image Removed] ...