Nanite Mesh Dither Opacity Mask Not Working in 5.6.0

UE - Graphics Features - Nanite - Jul 30, 2025

In Unreal Engine 5.5.4, the Dither Opacity Mask option in a Masked material works correctly on Nanite meshes. However, in version 5.6.0, the dithering effect no longer applies to Nanite meshes. ...

Xcode 8 Beta Toolchain Breaks InfiltratorDemo on AMD On 10.11.6

UE - Platform - Apple - Jul 27, 2016

InfiltratorDemo rendering is entirely broken on 10.11.6 using AMD GPUs when the shaders are compiled to byte code using the Xcode 8 Beta 2 toolchain. This does not appear to occur with the Xcode 7.3 ...

5.6 Skeletal Meshes with Disabled Sections Flicker in Ray Tracing Scene

UE - Graphics Features - Ray Tracing - Nov 7, 2025

Skeletal meshes with disabled mesh sections will flicker in the Hardware Ray Tracing Scene. Also tested on //UE/Release-5.6, CL:45232827 ...

Brush Clip Affects Surrounding Geometry Beyond the Geometry It Is Applied To

UE - LD & Modeling - Modeling Tools - BSP - Dec 2, 2016

Brush Clip affects the surrounding geometry beyond the geometry it is applied to. (*See attached image for clarification) Regression: No ...

UbaAgent in 5.7 depends on qwave.dll, which is not available on Server Core

UE - Foundation - Cpp Tools - UnrealBuildAccelerator - Nov 19, 2025

A licensee runs UbaAgent on Windows Server Core. This worked in 5.5 and 5.6, but broke in 5.7. After some investigation, they found that UbaAgent took a new (hard) dependency on qwave.dll in order ...

Geometry Collection (GC) fragments are affecting the Navmesh in wrong positions

UE - Simulation - Physics - Destruction - Dec 6, 2024

Geometry Collection (GC) fragments are affecting the Navmesh in wrong positions and the identified cause is wrong indexing. Once a GC breaks, it's fragments, when big enough, are creating islands in ...

When switching versions of UE4 the folder colors do not migrate with the project

Tools - Feb 27, 2015

User reports when creating a project and changing the folder colors in 4.6, then opening the project in 4.7/4.7.1, the folders go back to their default color. Users have also reported this happenin ...

Crash converting code project 4.7 to 4.8 ; Array index out of Bounds

UE - Gameplay - Blueprint - Jun 18, 2015

Some users are experiencing a crash when converting their project from 4.7 to 4.8. From user reports it appears to be affecting those who have added code to their projects and created blueprints bas ...

Widget Components set to screen space do not render in the correct position with low engine scalability settings after upgrading to 4.8 from 4.7

UE - Editor - UI Systems - Jun 29, 2015

I widget component that has been set to show in screen space will not render in the correct position of screen. It will be offset. This appears to happen after a project has been upgraded from 4.7.6 ...

Foliage Instance Static Meshes do not affect the Navmesh

UE - AI - Navigation - Apr 25, 2022

Foliage Instance Static Meshes do not affect the Navmesh. I tried changing the Custom Navigable Geometry to 'Yes' & 'Even if Not Collidable' but got the same results. Repro Rate: 4/4 Tested this i ...