AGameModeBase::GetGameSessionClass wasn't properly returning the set GameSessionClass. ...
Visual Studio 2017 15.8 includes a fix to properly handle std::make_shared used with over-aligned types. However, this is a breaking fix and requires the definition of one of two macros to either ac ...
Saving and reloading a Blueprint instance with a compilation error, a.k.a., "Bad Blueprint" will lead to a transform reset when the Blueprint is successfully recompiled. ...
This is a common crash that has occurred since at least 4.16. The callstack is nearly identical to [Link Removed], which appears to be fixed in 4.18; and [Link Removed], which has not. The differen ...
A user has reported a crash that is occurring on his Sony Xperia Z3, https://answers.unrealengine.com/questions/667998/4161-dev-build-app-crashes-on-start-unfortunately.html The user has attached ...
Using old behavior by applying true to NMakeUseOemCodePage property solves this issue. in VCProject.cs// Project globals (project GUID, project type, SCC bindings, etc) { VCProjectFi ...
upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No ...
"We've been able to enable velocity rendering when using instanced rendering. However, by looking at the generated vertex shader the computation of the previous position seems to be incorrect: flo ...