A user reported that attempting to create an installed binary build of the Engine using BuildGraph will fail. This seems to be because we include the UE Simplygon implementation, but do not disable ...
Android is failing to package when GoogleVR is enabledUATHelper: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sd ...
This bug is linked to UE-34954 ...
When launching particles and skeletal meshes on certain devices, they create block noise pixels instead of a smooth flame for example. Regression: Yes Did not occur: Binary 4.12.5-3039270+++UE4+Rel ...
Shadow quality from a movable directional light has lower resolution quality than the previous release of the engine. This is a regression in quality from 4.12.5 to 4.13. Tested with: Good Quality ...
Foliage does not paint on actors that have "auto generate collision" turned off during import. Regression (yes) issue (does not) occur in 4.12.5 ...
If you have more than one variable curve in an animation and they are different types (either morph or material) the editor will crash if you attempt to change all of them to one or the other at the ...
Not possible to launch on device without checking out the .umap file or marking it as writable. On any project of a large enough scale, requiring the user to check out the level to launch it on tar ...
This was tested on Windows the crash does not occur. This crash also occurs on Matinee cinematic as well, but only when you ~ quit the standalone game. ...
Can not see anything but a beige background on tvOs ...