The editor seems to be intermittently crashing when switching the value of a Map variable. I've only been able to get this to occur when switching from one type to a Vector at this time. ...
When adding/removing pins on a Switch on Gameplay Tag Container node, it can cause a crash. There are multiple ways to get this to happen when deleting pins, the order given in the reproduction step ...
In a TMap where the key is a struct, it is not possible to edit the default value of the struct. Found in 4.15.0 CL# 3299760. Reproduced in 4.16 Main CL# 3345747 ...
Connecting an input of a function in a Blueprint Function Library that has a default value to a node will cause its default value to be reset to 0 when the function is called in another blueprint. ...
In the animation editor, the viewport camera's turn rate seems very high, higher than the level editor's viewport camera. This makes it fairly easy to turn the camera a little too much, resulting i ...
There are no errors or warnings in the console output or logs that suggest anything went wrong. Also attempted to import a .PNG with no luck. Exact command used, use of <user> where appropriate:UE4 ...
When using the Retopolgize tool on a landscape that is utilizing the Landscape Grass Tool, any pre-existing grass types will begin to float and transform their locations. The only way myself and th ...
A user has reported an issue about scroll bars having a minimum size in UMG and Slate code, causing them to not scale correctly when the scroll box is at a smaller size. This affects both horizontal ...
The collision mesh and the display mesh are often similar enough to be difficult to differentiate, and there is currently no way to view the collision wireframe without the display wireframe as well ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Fatal error: [Link Removed] [Line: ...