Reported in SF [Link Removed] When launching and using Twinmotion 2025.2 or 2026.1 offline, the Megascans library becomes unusable due to the subfolders of the 3D assets, 3D plants, Surfaces and De ...
The Heightfield from DFAO when playing in Standalone or a packaged game has darkened shadow artifacts for the level. Workaround: Use r.AOGlobalDistanceField 0 to disable the Global Distance Field. ...
A GameplayAbility that destroys its owning actor inside ActivateAbility() causes a crash, because actor destruction will modify the ability list but ActivateAbility() is called within an ABILITYLIST ...
A Wheeled Vehicle's wheels do not have collision when packaged into an HTML5 game. Regression?: Yes This issue did not occur in 4.13.2 Note: This is currently blocked from testing in Main as the P ...
After enabling "Support Deferred Rendering with Metal" and then launching to an IOS device (in this case iphone 6+) the game will no longer open and run. REGRESSION? Yes Worked in Binary 4.13.2 C ...
A change was made to AActor.GetComponents which appends the results instead of resetting the output array. This seems to only impact 2 places in the code, and has a big side effect in the texture st ...
The issue is seen when using a normal navmesh inside of a World Partitioned level. Adding a Nav Modifier Volume to a Level Instance, and placing the Level Instance in the world will affect the navme ...
When loading a Soft Object and directly placing the loaded Object into a Blackboard, after about 2 minutes the Object will unload and become null inside the Blackboard. This issue only occurs in a p ...
While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...
This is only occurring on Mac and only in OSX 10.12. This is also a regression from 4.13 Right clicking in the dock, Show all windows, and selecting the game window does NOT fix the issue. Runnin ...