Shared Material Native Libraries causes packaging for Android to fail

UE - Platform - Mobile - Aug 31, 2017

Packaging for Android with Shared Material Native Libraries (and Share Material Shader Code as it is required to enable the other setting) results in failure from AutomationTool. Logs attached Reg ...

Assertion in a packaged build when Light propagation volume is set to 1

UE - Graphics Features - Sep 1, 2017

Assertion in a packaged build when Light propagation volume is set to 1 ...

Array inputs in Blueprint Interface results in compiler note- "No value will be returned by reference. Parameter 'NewParam'. Node:"

UE - Gameplay - Blueprint - Sep 8, 2017

Array inputs in Blueprint Interface results in compiler note- "No value will be returned by reference. Parameter 'NewParam'. Node:" Bug reproduced in 4.16, 4.17, and 4.18 ...

Unable to localize the Application menu on MacOS

UE - Editor - UI Systems - Localization - Sep 8, 2017

It has been reported that the Application menu on MacOS cannot be localized using the Engine. It appears that when the Engine creates this menu, it does not use the localization system in the Engine ...

Last frame of sequence does not render out.

UE - Anim - Sequencer - Jan 19, 2017

Noticing that the last frame of a sequence does not render out properly. ...

Flickering when using the option Draw at desired size for widget components

UE - Editor - UI Systems - Sep 11, 2017

Widget components that use draw at desired size appear to flicker when updating their size. ...

Cannot convert Blueprint Function Library inputs to local variables

UE - Gameplay - Blueprint - Sep 11, 2017

When a blueprint function library function has input variables, the input pin cannot be converted to a variable / local variable. Regression: No - same behavior occurs in 4.16.3 ...

Cylinder collision (widget component) is incorrect for widget interaction component

UE - Editor - UI Systems - Sep 11, 2017

When a widget component uses the cylinder setting, the collision for the widget component is not in the expected location. ...

Editor crash on blueprint compile that contains edited BP Struct

UE - Gameplay - Blueprint - Sep 11, 2017

When a blueprint graph contains a "Make Struct" node for a blueprinted Struct, changing any pin's type causes the editor to crash when the blueprint is compiled. Regression: No - same behavior occu ...