In order to fix a major issue involving dissapearing actors during cook, we added instancing context duplication in 31925640. This actually undoes the optimization made from 26543720 Both reported ...
Newly created Level Sequence assets cant be opened when they have been created via Editor Blueprint Widget. They are created successfully through a button click for instance, but when you try to ope ...
Importing two or more Textures into the Material Editor results in a crash. This is a regression from 4.24.3 (CL-11590370) as well. This was reported and tested in 4.25 Preview 2 (CL-12055273) and ...
Ensure occurs opening TM-ShaderModels in DirectX10. This does not occur in 4.16.2 ...
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The GetOverlappingComponents node isn't working correctly on mobile devices. It seems like it may only not be registering components that are spawned at runtime, as it does change the number of over ...
The code to extract the FBodyInstance from the overlapping component is incorrectly interpreting the Overlap.BodyIndex as a BoneIndex. This results in incorrect bodies getting the force applied, as ...
Media Players and their associated textures do not render in standalone game or in a packaged project. Found on: //UE4/Release-4.11 CL-2897738 Checked 4.9.2 Binary from launcher, issue occurs ther ...
9/19 VREditor sync notes: Should grey out the editor button while you're simulating ----------------------------------------- I noticed you can fix this issue by reseting the viewport by pressing t ...
When rotating a camera about an actor the motion blur starts to create blocky/pixelated artifacts around the character in a halo. This can be further exaggerated by moving the actor while rotating t ...