CharacterMovementComponent::ApplyRepulsionForce uses the BodyIndex incorrectly as a bone index

UE - Simulation - Physics - Oct 5, 2015

The code to extract the FBodyInstance from the overlapping component is incorrectly interpreting the Overlap.BodyIndex as a BoneIndex. This results in incorrect bodies getting the force applied, as ...

Media Player assets do not play in packaged games or in standalone

Tools - Mar 8, 2016

Media Players and their associated textures do not render in standalone game or in a packaged project. Found on: //UE4/Release-4.11 CL-2897738 Checked 4.9.2 Binary from launcher, issue occurs ther ...

Exiting VR Edit mode from simulating causes viewport mismatch

UE - Editor - Workflow Systems - Mar 5, 2016

9/19 VREditor sync notes: Should grey out the editor button while you're simulating ----------------------------------------- I noticed you can fix this issue by reseting the viewport by pressing t ...

Motion Blur has noticeable Artifacts when rotating Camera

UE - Graphics Features - Aug 26, 2016

When rotating a camera about an actor the motion blur starts to create blocky/pixelated artifacts around the character in a halo. This can be further exaggerated by moving the actor while rotating t ...

Setting animbp reference variable in construction script creates additional animbp reference if simulating

UE - Gameplay - Blueprint - May 24, 2016

If a reference to the animBP is set in the construction script of an actor, simulating will show two separate instances of the animBP instead of one. Setting this on Event Begin Play does not produc ...

Project description is defaulted to 'Unreal Engine' when checking the properties after launched

Tools - Oct 26, 2016

The description of projects packaged is defaulting to Unreal Engine. This is happening in development and shipping builds on Windows. Occurring in: 4.10.4, 4.11.2, 4.12.5, 4.13.1 and 4.13.2 ...

Custom Nav Area Not Affecting Nav Mesh Until Restart

UE - AI - May 2, 2016

When using a Nav Modifier volume with a custom Nav Area class, the Nav Mesh is not being affected until the editor is restarted. Found in 4.11.2 binary. Reproduced in 4.12 Preview 1 binary and Main ...

Sub Classing World Settings Causes Hot Reload to Crash

UE - Foundation - Core - Feb 3, 2016

When creating a subclass of World Settings, attempting to use the in-editor compile button to compile the code causes the editor to crash. Found in 4.11 Preview 4. Reproduced in 4.10.2 binary and ...

Code based BT task breaks after closing/reopening the editor

UE - AI - Sep 9, 2015

A behavior tree task created in code will break in the editor behavior tree. The BTTask node shows as red and says that the class cannot be found. Node must be deleted and replaced to fix the erro ...

Create Comment from Selection Option Not Working in Behavior Tree

Tools - Jun 8, 2016

In a behavior tree, while having multiple nodes selected, using the Create Comment from Selection option does not create a comment box as expected. Found in 4.12.1 binary. Reproduced in 4.11.2 bina ...