I've observed this issue in 4.18.3 and 4.19.1. Per Licensee: So we've spotted an issue that I wanted to put on your radar with dynamic shadowed stationary lights + r.ForwardShading=1 What we're s ...
UDN Licensee reported this on 4.16, and I can repro in 4.17- 4.19. Per Licensee: I'm trying to use distance field shadows on very large objects, but it looks like it does not work. Can you sugge ...
Licensee is using the Sense Hearing of the AIPerceptionSystem. When using the GamePlay Debugger they notice that one call of MakeNoise out of every two seems ignored by the AIPerception. ...
FObjectReplicator::UpdateUnmappedObjects calls CallRepNotifies, but does not call PostRepNotifies. Further, the order of CallRepNotifies and PostNetReceive in FObjectReplicator::UpdateUnmappedObje ...
When Evaluate Sub Sequences in Isolation is enabled in a shot, other shots inside the same sequences only play the transform track and do not play their animation track Does not affect 4.18.3 Relat ...
When creating a widget based on a widget that is available by default in the editor it will not show up in the palette once the editor has been closed until the widget itself has been opened during ...
Change windows DPI scaling to something other than 100% causes the DebugCanvas to display incorrect position and text size. ...
In a Google VR project, stuttering occurs when switching from stereo rendering to mono. Seems less like performance and more of a sensor input problem? 4.17 - No repro 4.18 - Unable to package (Ma ...
Editing the properties of an Instanced Static Mesh or Hierarchical Instanced Static Mesh does not propagate those edits to the defaults of instances that are in levels that are not currently loaded. ...
Reproduced Crash on 4.18.3, 4.19.2, and Main CL 4081612. Licensee states: Based on a quick inspection of the code, it seems FVectorFieldVisualizationVertexFactory::ShouldCache() returns false (req ...