Destructible Meshes are losing collision and physics after a project has been packaged. They will work normally when running PIE. ...
Some developers are finding that the change to add a bunch of shader types to FLandscapeMaterialResource::GetExcludedShaderTypes() in 4.18.2 increased their project cooking times on PC or console by ...
The Sub Anim Instance pin does not appear automatically when the Anim Blueprints are connected in the order listed above. If done in another order the "In Pose" pin appears. ...
User reports that if more than 5 trackers are connected, UE4 crashes Suggested fix: Root cause of bug is related to the fact that UE has no setup to receive input events from Vive Trackers. (we ha ...
Haptic effect for Oculus touch does not last longer than around 2 seconds even when set to a longer time. ...
It appears that the information contained in a map variable that is been marked as instanced editable can not have the information changed from the default values. An instance who values have been c ...
-When a curve of a transform track is edited animation tracks set themselves back to start at frame 0. -Tested with scale to avoid interference with location -sequencer is not docked ...
If the Preview rendering level is changed to Android ES3.1 Preview during PIE, the editor will crash. ...
Loading a map while in VR PIE hangs on 2nd+ play Does not occur when Oculus plugin is disabled. Does not occur in packaged project. A nonVR PIE will reset this behavior. Additional info from use ...