A user has found that they are seeing differences in how objects are affected by physics in Stand alone as apposed to PIE. While testing the amount of force applied to an object in the different pla ...
Attempting to connect to Source control causes the editor to crash immediately. According to Travis.L this only affects Binary builds. Regression: YES - Connecting to source control worked as expec ...
Using a post process volume with lens flare and a bloom enabled do not appear functional in split-screen multiplayer. Other selections in the PPV work as intended (ie. Fringe, Ambient occlusion). ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: LandscapeActor.I ...
The Game view cannot be changed in Orthographic view despite that the Orthographic views can be affected by the game view options. This issue does not appear to be a regression. Versions Tested: Is ...
Planar Reflection actor does not reflect the intensity change of the SkyLight. In attached images, the Intensity of the SkyLight is set to 2. The darker area on the right is affected by the Plana ...
Motion tolerance for Spawn Per Unit does not affect the particle system. Even if the vaules are set very high. Found in 4.18 CL# 3832480, 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 Preview 2 CL# 4472 ...
Frustum culled landscape components stop casting shadows resulting in the shadows disappearing near the edges of the camera in square sections. Unable to test in 4.20 or 4.21 as provided project wa ...
Landscape far shadows are interfering with the distance field soft shadows causing a conflict, and stopping the distance field soft shadows from rendering at all. Working as expected in 4.20 CL# 43 ...
When using Actor to Lookat and adding a keyframe to the track, the references are lost to the selected Actor when saving the Sequence. This prevents the Sequence from being saved and generates a few ...