Crack Free Displacement is Flattening Displacement on Landscapes

UE - LD & Modeling - Terrain - Landscape - Nov 18, 2016

If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...

Cable Component unable to convert to static mesh notification

UE - Gameplay - Nov 9, 2016

While Ad Hoc the new features for 4.14, I was testing the feature of converting actors to static meshes. I attempting to convert the cable into a static mesh and I went through the windows and noth ...

Odd stretching with cloth asset

UE - Simulation - Physics - Character - Oct 19, 2016

When simulating in viewport, a section of the cloth asset stretches out far into the distance. So far I was only able to reproduce this with the CLOTH_SimpleCloth asset in QAGame. The cloth in Con ...

Code based BT task breaks after closing/reopening the editor

UE - AI - Sep 9, 2015

A behavior tree task created in code will break in the editor behavior tree. The BTTask node shows as red and says that the class cannot be found. Node must be deleted and replaced to fix the erro ...

"There is an enum property of type 'ECollisionChannel' with an invalid value of '(INVALID)" warning when opening Level Blueprint

UE - Gameplay - Dec 13, 2016

REGRESSION Yes, does not occur in 4.14 at CL 3232073. When opening the level blueprint, the user sees the following warning in the output log:In asset 'None', there is an enum property of type 'EC ...

Log Spam Warnings when adding a font in the Font Editor

Tools - Jan 12, 2017

Adding Font to a Font asset spams the Output Log with warnings This is a Regression from 4.14.3 Warnings:LogStreaming:Warning: Failed to read file '' error. LogSlate:Warning: GetFontFace failed t ...

VREditor: Laser not hidden on MotionControllers with docked Menu/UI Panels

UE - Editor - Workflow Systems - Dec 28, 2016

The laser for the motion controllers is currently not being hidden when a Menu/UI panel is docked to the controller. This is a Regression from 4.14 and prior, as shown by the attached screenshots. ...

Able to see cut off landscape in SunTemple in VR

Docs - Samples - Jan 20, 2017

When using the Oculus Rift the user can look over one of the balcony's railings and see where one of the landscapes cuts off. This occurs on the Oculus headset. UE-40907 causes the Vive to clip th ...

Physics Asset created with Limited Default Angular Constraint Mode will have Free Angular Constraints on editor restart

UE - Simulation - Physics - Jan 26, 2017

REGRESSION No, occurs in 4.14. When creating a physics asset with Default Angular Constraint Mode set to Limited, if the user saves and restarts the editor without making any edits, the constraint ...

Crash in anim blueprint when dragging animation asset over commented space in graph

OLD - Anim - Feb 13, 2017

REGRESSION: Yes, does not occur in 4.14.3 Crash occurs when the user drags an animation asset into a commented area in the Anim Graph. This crash doesn't occur if the user right-clicks inside a co ...