GameMode::StartNewPlayer calls RestartPlayer() without checking PlayerCanRestart()

UE - Gameplay - Nov 11, 2015

Bug report from UDN thread. https://udn.unrealengine.com/questions/266937/gamemodestartnewplayer-calls-restartplayer-without.html#answer-268579 His point seems sound, we should fix it. ...

Polish characters are not recognized when importing a csv data table

Tools - May 20, 2016

Polish characters are not recognized when importing a csv data table. The same characters are recognized if copied/pasted into data table names after import. Regression (no) issue (does) occur in ...

Packaged Vehicle and Vehicle advanced templates crash when opened on tvOS and iOS

Tools - Oct 6, 2016

This occurs for both Code and BP Vehicle and VehicleAdvanced projects tested in both DebugGame and Development packaging configurations Devices: tvOS 10.0 iPhone6S+_6241 OS: 9.3.5 ...

Applying spline component to landscape via level blueprint crashes the editor

UE - LD & Modeling - Terrain - Landscape - May 16, 2016

Applying spline component to landscape via level blueprint crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (No) issue (does) occur in 4.10.4 ...

[CrashReport] FBX import crash - UE4Editor_UnrealEd!TSet<TPair<unsigned int,FMeshSectionInfo>

Tools - Jan 12, 2017

This crash was introduced in 4.14.2, and is very similar to [Link Removed], however it is still occurring in 4.14.3 (after that fix) According to submitted crash reports, this one is not very wides ...

Editor crash with Japanese ATOK input(candidate list related)

UE - Editor - UI Systems - Localization - Jul 5, 2017

This is probably a continuation from [Link Removed]. [Link Removed] fixed the crash with MS-IME input, but crash/instability can still happen with another Japanese input system, ATOK. ...

Missing some UBX collisions after imported from FBX

Tools - May 15, 2018

If move those UBX collision closer to the visual mesh, it kind could fix the problem, but still wondering if it's a bug or limitation; what's the reason behind it and how artist could avoid those pr ...

Unconverted BP function library does not assign output parameters after function call in a nativized build.

UE - Gameplay - Blueprint - May 31, 2018

Stub functions generated for unconverted assets as dependencies of nativized assets do not properly handle output parameters (the result is not assigned after the ProcessEvent() call). Suggested fi ...

Emitters at display 3.4 in Content Examples Niagara map are not rendering

UE - Niagara - Aug 16, 2019

REGRESSION: Yes, did not occur in 4.22 In the Content Examples Niagara map, the emitters at display 3.4 are not rendering when at runtime. There were some fixes for this (or a similar issue) for V ...

MRQ Remote Render Audio is 30 seconds later than expected.

UE - Virtual Production - Tools - MRQ - Feb 29, 2024

CL 17315409 Introduced a fix that relied on processing audio samples before a render. For remote renders this extra 30 seconds of audio processing seems to have made its way into the final results. ...